v1.40
       - Add HQ2X and HQ4X, also add HQxX support to SDL port [MaxSt]
       - Add -lm to acinclude.m4 so AC_TRY_RUN doesn't return negative on some systems looking for libpng. [theoddone33]
       - Add Scale2X to GUI [pagefault]
       - Added 48khz support to Windows and Linux [Pagefault]
       - Added a command line option to force 60hz fullscreen, use the option -6 to enable mode [pagefault]
       - Added a quick key to swap players 1/2 with 3/4 [Pagefault]
       - Added Burning effect [Pagefault]
       - Added C4 Op25. [anomie, TRAC, and Nach]
       - Added chip config window [Nach]
       - Added CRC32 [Nach]
       - Added Darkfalz's aspect ratio code. [Nach]
       - Added kode54's CPU utilization fix [Pagefault]
       - Added MaxSt's HQ3X filter [pagefault]
       - Added minor EHi number of banks hack, Dai Kaiju Monogatari 2 now loads and plays great without the Dejap patch. [Nach]
       - Added more information lines on ROM load. [Pagefault]
       - Added Nach to authors list [Pagefault]
       - Added Nach's chip detection code [Pagefault]
       - Added option for small message text [Pagefault]
       - Added path setup window [Nach]
       - Added support for SDD-1 [Nach, Pagefault, Many others]
       - Added support for MGD, UFO, and EUR. [Nach]
       - Added support for new SFA2 gfx packs [Pagefault]
       - Added support for Same Game add-ons to use Same Game base. [Nach]
       - Added support for Sufami Turbo - but only one cart for now. [Nach]
       - Added the KitchenSync! [pagefault]
       - Added video information. [Nach]
       - Added Visual Studio project, needs more work and clean up [pagefault]
       - Bank info [Nach]
       - Better interleaved detection [Pagefault]
       - Better memory init, another hack removed [Nach]
       - BS memory map adjustments for accuracy [pagefault]
       - Call init code for DSP-2,3,4 [pagefault]
       - Changed default video mode for Windows port; allow hi-res mode [pagefault]
       - Changed hard coding to variables, fixes many games (BS, EHi info). [Nach]
       - Checksum calculation now uses new mirroring code. [Nach]
       - Chip configuration window added [Pagefault]
       - Cleaned up Base+Add on code. [Nach]
       - Cleaned up the Linux Autoconfigure [Diablo-D3]
       - Code cleanups [Pagefault]
       - Compatibility update to PPU, passes one more electronics test (Thanks MKendora!) [pagefault]
       - Compiler fix [SamB]
       - Corrected info displayed on certain kinds of ROMs. [Nach]
       - D modes now work in 32bpp windowed mode (gfx filters etc) [pagefault]
       - Default configuration update [Pagefault]
       - Default sound setting is now 32KHz [pagefault]
       - Digital Devil Story hack removed [pagefault]
       - Dirt Trax FX 95% working, at least we don't have all that graphics corruption now [pagefault]
       - Disabled netplay temporarily [pagefault]
       - Don't check Hi/LoROM after deinterleaving [Pagefault]
       - DSP-2 code, this a placeholder only at the moment[pagefault]
       - Emerald Dragon now works again [pagefault]
       - Expand GUI video dialog [pagefault]
       - Extra info lines fix. [Pagefault]
       - Fix 5th joystick in windows port [Pagefault]
       - fix a ton of compiler warnings in VC [MKendora]
       - Fix annoying savestate bug [pagefault]
       - Fix auto frameskip issue (Thanks MKendora) [pagefault]
       - Fix black screen when alt-tabbing in full screen [pagefault]
       - Fix checksum detection for 24mbit SPC7110 roms [Pagefault]
       - Fix for cmd line sound quality in Linux [pagefault]
       - Fix for cublic spline interpolation in dos port, it should actually save the option now! [pagefault]
       - Fix for Dirt Racer FX, still buggy but at least runs intro now [Pagefault]
       - Fix for S-DD1 memory map [pagefault]
       - Fix for Stunt Race FX [Pagefault]
       - Fix for Winter Gold FX [Pagefault]
       - Fix for zlib and libpng issues [Pagefault]
       - Fix install target, -D should not be used. [theoddone33]
       - Fix Lufia 1 and update code for upcoming DeJap release [pagefault]
       - Fix motion blur text in GUI [Pagefault]
       - Fixed 48KHz enabling from cmd line [pagefault]
       - Fixed 60hz mode [Pagefault]
       - Fixed a config file corruption bug if ROM doesn't load correctly. [Nach]
       - Fixed a possible bug with 24mbit roms and checksum calculation [Pagefault]
       - Fixed a small bug in SPC saving [Pagefault]
       - Fixed a small issue with cfg file saving [pagefault]
       - Fixed audio problems on Linux with broken drivers [Diablo-D3]
       - Fixed bug when sound was disabled and continued to play [Pagefault]
       - Fixed checksum and CRC32 on add on ROMs. [Nach]
       - Fixed colour bleeding problem (Thanks TRAC!) [Pagefault]
       - Fixed config drop down box, documented it. [Nach]
       - Fixed DIP switch 2 on NSS [Pagefault]
       - Fixed DOS port gfx corruption [Pagefault]
       - Fixed DOS sound bugs [Nach & Pagefault]
       - Fixed DSP-3 detection [Nach]
       - Fixed force code. [Nach]
       - Fixed G-Next pack Checksum calculation. [Nach]
       - Fixed GZip for Windows, thanks Kode54, and no thanks M$ [Nach]
       - Fixed interleave detection and possibly a few other things. [Nach]
       - Fixed interleave detection with overflowing titles [Pagefault]
       - Fixed interleaved rom loading code [Pagefault]
       - Fixed jumps. [theoddone33]
       - Fixed LDMAC (2 Ops) (Thanks to The Dumper) and more. [Nach]
       - Fixed level transitions and sprite corruption in Yoshi's Island [Pagefault]
       - Fixed loading a second IPS file in one ZSNES session. [Nach]
       - Fixed loading another ROM after previous ROM didn't load. [Nach]
       - Fixed mapping issue. Added support for SD Gundam GX add ons. [Nach]
       - Fixed name and checksum on EHi ROMs [Nach]
       - Fixed newline issue (mostly for my own sanity) [Nach]
       - Fixed problem with man page (when man1 directory doesn't exist) [hpsolo]
       - Fixed problems with nVidia cards in Linux [Diablo-D3]
       - Fixed some spelling errors in the docs [ipher]
       - Fixed SPC initialization issue, fixes Panic Bomber Worlds and others [Pagefault]
       - Fixed SRAM issue. [Nach]
       - Fixed syntax bug. [Nach]
       - Fixed ToP interleaved loading [Nach]
       - Fixed unzipping ROMs that are 6MB with a header. [Nach]
       - Fixed VC Workspace so it'll compile [ipher]
       - Fixed warning about a C++ feature when compiling C in DJGPP [Nach]
       - Fixed ZSNES crash/bad exit, if ROM fails to load. [Nach]
       - Game key window reorganization [Pagefault]
       - General code cleanup. [Nach]
       - Got in decent ROM mirroring, Demon's Crest now works right. [Nach]
       - Got in DSP team updates [Nach, MKendora]
       - HDMA fix for Young Merlin and other games [Pagefault]
       - H-IRQ fix for many games [pagefault]
       - HQ3X filter update [pagefault]
       - Implemented IPS patching from ZIP files. [Nach]
       - Improved checksum calculation. [Nach]
       - Improved interleaved rom detection [Thanks Nach!] [Pagefault]
       - Improved reset vector, pal/ntsc, and sram finding, and more. [Nach]
       - Improved sound quality [Pagefault]
       - Initalization code for racing game that sucks because it doesn't have a gun on the roof [pagefault]
       - Interleave info (Type 1 only) [Nach]
       - Interleaved rom detection fix [Pagefault]
       - Interpolation Fix [Pagefault]
       - IO latch behaviour [Pagefault]
       - IPS files now buffered. [Nach]
       - KitchenSync updates [pagefault]
       - Latest DSP-1 team updates (almost completed now) [Nach]
       - LoROM SRAM mapping fix [Pagefault]
       - Made handling of base cart paths more logical codewise. [Nach]
       - Made Soft IPS patching follow old patch offsetting method [Nach]
       - Made ZSNES more HTPC friendly [pagefault]
       - Megaman X no longer needs point hacks. [Nach]
       - Memory init code ported to C (thanks kode54) [Nach]
       - Memory map adjustment [pagefault]
       - Minor info fix from loading via DOS command line. [Nach]
       - More C4 Fixes (DOWN LOAD, MALU, Op 13, and more) [Nach]
       - More code cleaned up [Pagefault]
       - More informative chip name [Nach]
       - More latch fixes and fix for old savestates[Pagefault]
       - Moved Motion Blur entry, so you can see HRM7 [ipher]
       - Much much faster HQ3X filter code [MaxSt]
       - NASM optimisations now used [Pagefault]
       - Netplay bug fix P [pagefault]
       - Netplay freezing bug fixed [Pagefault]
       - New loading code. [Nach]
       - Normal timing on spc7110 [_Demo_]
       - Now S-DD1 games should work. [Nach]
       - Oops, couldn't save more than one SPC per game before, fixed. [Nach]
       - Optimizations [should be MUCH faster] [Pagefault]
       - Partial C portage of initialization code [MKendora]
       - Port % of execution code to C [pagefault]
       - Ported complex loading function to C. [Nach]
       - Possibly fixed up Hi/Lo a bit. [Nach]
       - Prefixed snapshots with leading zeroes. [Nach]
       - Preliminary xband support [Pagefault]
       - Prevented possible crash when calculating Hi/Lo. [Nach]
       - Proper behaviour of RDIO regs [Pagefault]
       - Proper latching of bit 7 on $4201 [Pagefault]
       - Quick hack for Super Bases Loaded 2 [_Demo_]
       - Remove FPU copy from list of options [pagefault]
       - Remove sample compression option [pagefault]
       - Remove support for a hacked rom [pagefault]
       - Removed alternate timer from Windows port [Pagefault]
       - Removed many hacks [pagefault, Nach]
       - Removed sample compression option [pagefault]
       - Rewrote the DSP-1 code [Overload, neviksti, The Dumper, and Nach]
       - SA-1 fixes for SRAM issues [pagefault]
       - SA-1 timing updates, this fixes flicking in various SA-1 games and other graphics problems [Pagefault]
       - Save config files on close [pagefault]
       - SETA ST010 Support (Thanks The Dumper!) [Pagefault]
       - several BS updates and more [Nach]
       - Signed saturation fix for gaussian interpolation (Thanks kode54) [Pagefault]
       - Small adjustments to timing [Pagefault]
       - Small blitter fix for windows port [Pagefault]
       - Snapshots now use ROM file name on non DOS platforms.[Nach]
       - Some fixes 32bpp windowed mode [pagefault]
       - Some fixes in C4 code. [Nach]
       - Some small GUI cleanup [pagefault]
       - Source Cleanup and Compiler Fixes. [Nach]
       - SPC Core Tweaked [Pagefault]
       - SPC RAM hopefully should now be initilized correctly (thanks Overload). [Nach]
       - Sprite priority fix [Pagefault]
       - SRAM mapping fix mirror bank 70 to 0F [Pagefault]
       - SRAM memory map fix for loroms [pagefault]
       - SRAM mirroring fix to memory map, this should resolve the remaining copy protection issues with some carts [pagefault]
       - SuperFX core update, fix a nasty bug that was causing registers and stack to be corrupt, this fixes some issues with Dirt Trax FX and other SuperFX games that could crash because of this bug [Pagefault]
       - Fixed some sprite flickering issues [Pagefault]
       - Fixed Lufia 2 problems [pagefault]
       - Thrown in some casts (thanks MKendora). [Nach]
       - Timing Tweaks [Pagefault]
       - Timing updates [pagefault]
       - ToP interleaved hacks for info [Nach]
       - Triple Buffer option added back to windows port GUI [pagefault]
       - unicode support partially supported, will complete later [pagefault]
       - Up libpng version checking [theoddone33]
       - Update documentation [Pagefault]
       - Update VS project; begin port of debugger to win32 [pagefault]
       - Updated about box. [Nach]
       - Updated interleave detection code and added detection for ST018 chip [Pagefault]
       - Updated IPS code. Now supports RLE, should fix problems if the ROM is expanded, and automatically view the ROM with a header. [Nach]
       - Updated linux video code to windows version [Pagefault]
       - Updated Super FX chipsram settings [Nach]
       - Updated video code [Pagefault]
       - Updated windows sound code [Pagefault]
       - Using SamB's idea. [Nach]
       - VIRQ fix, should fix a lot of games [pagefault]
       - VS Project now compiles! [pagefault]
       - Yoshi's Island Fix [pagefault]
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