主题 : VisualBoyAdvance 1.8.0 beta
级别: 论坛版主
UID: 6498
精华: 1
发帖: 9741
威望: 49 星
金钱: 403140 浮游币
贡献值: 9568 点
好评度: 53290 点
人气: 3105 点
在线时间: 4570(时)
注册时间: 2004-06-07
最后登录: 2024-11-20
楼主  发表于: 2004-12-21 09:14

VisualBoyAdvance 1.8.0 beta

最好的GBA模拟器VBA这次放出了一个beta版本,更新内容不明...

另我们感到高兴的是,作者说他还将继续更新VBA。

本地下载
此人已死。。。
级别: 论坛版主

UID: 264
精华: 0
发帖: 14884
威望: 30 星
金钱: 608944 浮游币
贡献值: 8846 点
好评度: 14697 点
人气: 1736 点
在线时间: 1688(时)
注册时间: 2004-03-25
最后登录: 2022-12-26
沙发  发表于: 2004-12-21 09:58

自己写的模拟器等于是自己的骨肉,Forgotten怎么会舍得放弃呢。。。。嘿嘿。。
级别: 模拟之星
UID: 4356
精华: 0
发帖: 1221
威望: 0 星
金钱: 1292 浮游币
贡献值: 0 点
好评度: 456 点
人气: 0 点
在线时间: 396(时)
注册时间: 2004-05-09
最后登录: 2015-03-12
板凳  发表于: 2004-12-21 15:55

更新內容好長>.<

Core changes:
- added almost all AR V3 cheat codes (PokemonHacker)
- added prefetch emulation
- added full CBA support (verified for every CBA code type)
- added emulation for DMA interaction with reading from invalid address
- fixed CPU init for 256Mbit roms
- fixed HuffUnComp bug regarding tree size (SF #984608)
- fixed RTC support for day of the week (fixed at Sunday before)
- fixed loading of ELF multiboot files (thanks J.W.)
- fixed bug on CBA code type 5
- fixed OBJWIN rendering bug when sprite wraps around (SF #1065447)
- fixed battery saving bug when save type equals to Flash or Sram
- fixed a compilation warning
- fixed BIOS ArcTan and ArcTan2 emulation (several bugs)
- fixed some instruction having incorrect cycles (caused SDL debugger to skip several instructions)
- fixed lq2x filter (was using hq2x code)
- fixed some bugs with IntrWait emulation
- fixed some timer bugs
- fixed memory timing when loading a save state (was using the timings before loading the state)
- fixed bug writing to IO register past 0x4000400 (no mirroring)
- initialize sram and flash memory to 0xff instead of 0x00
- clean flash/sram on load/reload
- ignore 8-bit writes to OBJ and OAM memory
- major AR V1/2/3 support by PokemonHacker
- simplified GBA emulation loop (easier to understand and maintain)

Windows:
- added dialog to edit game overrides
- added GPL link to Help menu
- fixed GB Disassemble crash when going to another address
- fixed a minor repaint bug when focus changed
- fixed problem displaying rom names that use & character
- fixed palette save name bug
- moved vsync code to where it should be
- moved common palette initialization and cleaned up rendering code to use it

SDL versions:
- SDL debugger improvements adapted from VBA-H:
- break on change
- conditional breakpoints (ARM and THUMB)
- dump load and save (memory)
- edit register (exception of R15)
- disassemble to file
- save and load state from debugger

Other:
- fixed some compilation issues (libpng, gtkmm)
harlay
级别: 模拟之星
UID: 25
精华: 0
发帖: 1677
威望: 0 星
金钱: 2966 浮游币
贡献值: 0 点
好评度: 366 点
人气: 0 点
在线时间: 94(时)
注册时间: 2004-03-24
最后登录: 2024-05-29
地板  发表于: 2004-12-21 16:33

可惜84原作者更新滴。555.gif
Xin
级别: 模拟天才
UID: 502
精华: 0
发帖: 8354
威望: 0 星
金钱: 2634 浮游币
贡献值: 3 点
好评度: 0 点
人气: 0 点
在线时间: 163(时)
注册时间: 2004-03-27
最后登录: 2005-11-24
草席  发表于: 2004-12-22 01:55

图片:
不是說交給那位 kxu 接手了嗎...... wdb2.gif

不過至少看到 Forgotten 的名字能讓我放心一些 kaixin.gif