JMD posted this over at DCEmu UK about a new version of his Amstrad CPC Emu for Dreamcast.
"There are no new features: this version is only a bug correction / code improvement.
What抯 new :
- Correct the sound render pbm that made it sound so bad : should be better
- Change the timing method : now the synchro isn抰 each frame but every xx frames : a longer frame won抰 slow down the emulator as before the emu back fullspeed for most of the games
- Add a variable sound quality and auto frame skip : if the emu can抰 憇till in time? it down sound rendering quality and add frame skip to try keep a constant frame rate. Not really perfect because most game doesn抰 need this trick to be full speed and game with pbm (Robocop ? near more than the time gained with this trick ? Best than nothing :/.
- Update the Z80 core with the latest PC-CPC core.
- Add a lot of statistics
- Lot of code improvement
- Game now launch without the CPC file extension (ex : toto.bin will launch with run"toto )
Conclusion:
?should be better in this version:
- the sound
- the speed/timing
?Not perfect
- all others bugs
- the speed on cybernoid And Robocop still not perfect (but it抯 better)
Pbm on Camelot Warrior (no fx in game) and Prince of Persia (corrupted graphics ) are in PC-CPC too. I didn抰 try to correct them.
Thanks to doragasu for bug report and everybody on the few Dreamcast/CPC forums for all the nice comments.
Please continue to reports bug/pbm."