主题 : 【新闻】PSP上的N64的模拟器Daedalus PSP R12
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楼主  发表于: 2007-06-27 15:51

【新闻】PSP上的N64的模拟器Daedalus PSP R12

"Here is the list of changes:


* [!] Fixed issue preventing Goldeneye from being loaded.
* [!] Fixed dynarec for Goldeneye.
* [!] Fixed dynarec for Super Smash Bros.
* [!] Fix various texturing issues with 4bpp and small or non power-of-2 textures.
* [!] Fix TexRect instructions with negative s/t components.
* [!] Fixed the HUD in Mario 64 (broken in R11.)
* [!] Fixed lights in F3DEX2 microcodes.
* [+] Correctly implement instruction fetch exceptions, improving compatibility.
* [+] Improved floating point compatibility.
* [+] Correctly handle mask_s/mask_t tile values.
* [+] Implemented a few custom blend modes.
* [+] Screenshots just cover visible viewport.

主要修改了Dynarec功能,作者说Super Smash Bros能到30-40fps。其他一些游戏的图像也有加强。
附件: daedalus_psp_R12_v100.zip (396 K) 下载次数:10
附件: daedalus_psp_R12_v150.zip (394 K) 下载次数:4
附件: daedalus_psp_R12_src.zip (868 K) 下载次数:5
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