主题 : 【新闻】DC模拟器 Makaron T11/1 发布(更新附件为含naomi的版本)
级别: 模拟之星
UID: 22304
精华: 1
发帖: 102
威望: 1 星
金钱: 152 浮游币
贡献值: 18 点
好评度: 238 点
人气: 0 点
在线时间: 327(时)
注册时间: 2005-04-16
最后登录: 2024-09-22
楼主  发表于: 2008-11-23 06:46

【新闻】DC模拟器 Makaron T11/1 发布(更新附件为含naomi的版本)

DC模拟器 Makaron 发布新版,更新内容如下:

Now, pay attention:
* It's only the Dreamcast version for now.
* It has been compiled with Microsoft Visual C++ so you might need to install the runtime libraries to get it to work. It's only 4MB and you can download it from Microsoft.
* Hit F8 to exit the emulator at any time
* You can now use Pause/Break key to pause/resume the emulation

Minimum hardware requirements have also changed:
* Processor must have SSE support
* Graphics card must be at least Shader Model 2.0 compatible

By not having to support ancient Pentium 2s and Durons, and Radeon 8500, I can make the code simpler and maybe a bit faster too. That old hardware wasn't going to run Makaron at any acceptable speeds anyway :)

http://dknute.livejournal.com/
[ 此帖被lzsgodmax在2008-11-25 17:52重新编辑 ]
附件: Makaron_T11_1.7z (330 K) 下载次数:117
级别: 模拟之星
UID: 22304
精华: 1
发帖: 102
威望: 1 星
金钱: 152 浮游币
贡献值: 18 点
好评度: 238 点
人气: 0 点
在线时间: 327(时)
注册时间: 2005-04-16
最后登录: 2024-09-22
沙发  发表于: 2008-11-23 12:02

Update:
Since the T10 / 1 looks like this:

2008-08-01:
- Sources adapted to the common use in the draft Naomi

2008-08-11:
- When compiling the module PVR, you can choose:
* 16-bit (default) or 32-bit indexing
* Combining objects degenerate geometry (default)

2008-09-29:
- Migration to Unicode
* Text library foundation is UTF-16 (according to internal. Windows format)
* Parser configuration supports ANSI, UTF-16 and UTF-8
* Used the appeal system in Unicode
- Partial implementation of the STL (for example, instead of vector libraries Report)

2008-10-08:
- Migration from the MinGW on Microsoft Visual C + + (2008 Express)
* Moving away from some of inlays asemblerowych
* YUV converter uses macros MMX / SEZ
- The increased use of STL
- Corrected the errors found by the new compiler (including manager and texture rekompilator SH4)

2008-10-12:
- Converts YUV-> RGB creates auxiliary facilities D3D only once
- Single source code between versions of Dreamcast and Naomi
- Revised data released by the VMU for MediaInfo
* Wince game saves, but only if the card is formatted with the default image and color
- Direct3D is no longer running in the PUREDEVICE, because there is no sense to a large number of changes in the state (many of which are duplicates)

2008-11-10:
- Implementation of FEG in module AICA
* DKDSF correctly plays music from Top Spin

2008-11-13:
- Improved initialization register G1SYSM

2008-11-19:
- Implementation of the Protocol ATAPI command A1 (according to data from the Dreamcast)
- Rekompilator generate better code for FSCA
- FPU module is essentially common to both versions rekompilatora, beyond references to memory