主题 : 【新闻】PCE/PCE-CD模拟器 Ootake 2.42
级别: 论坛版主
UID: 6498
精华: 1
发帖: 9751
威望: 49 星
金钱: 403174 浮游币
贡献值: 9778 点
好评度: 53314 点
人气: 3105 点
在线时间: 4577(时)
注册时间: 2004-06-07
最后登录: 2024-12-27
楼主  发表于: 2010-05-22 09:55

【新闻】PCE/PCE-CD模拟器 Ootake 2.42

管理提醒: 本帖被 lzsgodmax 执行加亮操作(2010-05-22)
http://www.ouma.jp/ootake/

  2010/05/21 2.42 released
  - The speed and timing were brought close to the movement of a real machine.
    In the ending demo of "Lodos Tou Senki", the problem that the surface of
    the picture occasionally fell into disorder (generated by a recent
    version) was solved.  I think that the timing has approached a real
    machine in even other games.
  - When a "hes(sound)" file is started, it is started with a hardware state
    of the CD-ROM2 specification. As a result, I think that a game using
    ADPCM sound (drum etc.) became available. (However, the difficulty of the
    ripping in ADPCM use might be high.) * In this change, the hes file of a
    size that is larger than 4Mbits (512Kbyte. doesn't contain the header)
    cannot be used. Perhaps, I do not think that there is a necessity, but if
    you use hes file that is larger than 4Mbits, make the extension ".pce".
  - It prepared for the case where the CD-ROM access error by hardware, OS and
    driver's slumps. As a result, when the hardware error happens, Ootake will
    be able to be closed safely.
  - Additionally, a detailed part has been improved and corrected.
附件: Ootake242.zip (1123 K) 下载次数:4
绿坝娘美...