主题 : 鬼泣3最新杂志图!!!!!(更新大图)
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楼主  发表于: 2004-05-02 01:46

鬼泣3最新杂志图!!!!!(更新大图)

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沙发  发表于: 2004-05-02 03:01

一个较早拿到本期美国游戏杂志的<PlayStation Magazine>的玩家刚刚在一个美国游戏论坛上公布了:本期<PSM>的封面是<鬼泣3>!!!杂志里的封面特稿提供了很多<DMC3>的信息和截图!!!下面是他的总结:
DMC3 Highlights
- The game is a prequel.
- The series producer Tsuyoshi Tanaka wants to return to the visual style of the first game.
- Many of the games stylish action features will not be in the E3 demo to avoid spoiling the surprise.
- The core of gameplay in DMC3 revolves around a new feature called the "style system". You will be able to chose a specific style at the beginning. Gunslinger, Swordmaster, Trickster, and Royal Guard are the four styles revealed thus far. As you progress through the game, you can distribute points into categories related to the style you are using. Each style has its advantages and disadvantages. How Dantes Demon powers will work is still a secret, but he gradually remembers powers as you progress through the game.
- DMC3 is currently planned to last about as long as the first game and it will be just about as puzzle focused.
- Tanaka admits that DMC2s large open level design meant that most players could use guns for the entire game. In DMC3, the levels have been designed to test long range and melee fighting skills equally.
- DMC3 has a brand new 3D engine
- This allows for new special effects. For example, an enemy might form from sand, spew sand when hit, and return to sand when you kill it.
- The environments are much more destructable.
- Shadows and lighting are much more realistic
- Weather effects
- DMC3 will be mission based (like the others), but will feature intro movies to each mission and completetion movies that move the storyline along.
- Some missions have no bosses, and some have multiple bosses.
- A new mysterious female character whos involvement is unknown at the moment.

Thats the main points. There are tons of screens as well, but no scanner.

翻译:
DMC3的游戏
-本作是个“前传”!

-游戏制作人Tsuyoshi Tanaka想要本作回归1代的风格!

-游戏中很多很酷的招式都不会在E3中展出,以便到发售时候给玩家惊喜!

-DMC3的核心是一个叫“风格系统”的新系统,在游戏开始,你能够在“枪手”,“剑圣”,“魔术师”和“皇家卫士”4种风格中选择一种。(Shyboy:4种风格再加上至少3种难度设定。。。最少通关12边。。。)在游戏中你要把得到的能力点数分配给不同的与你所选的“风格”相关的属性上。每个“风格”都有自己的优点和缺点。但丁的魔鬼力量究竟如何使用还不清楚,但是随着游戏的进行但丁会“记住”新的能力(Shyboy:难道是类似FF5里的职业养成系统?)。

-3代至少和1代一样长,并有相同等级的解密成分。

-制作人承认2代的开发场景设计使得玩家光用枪就可以通关了。。。这次的关卡设计一定要使得玩家远程/进程攻击兼顾。

-3代用了全新的3D引擎!

-新引擎支持新特效,比如由沙子组成的敌人。

-环境有更多的可破坏部分。

-光影更加真实。

-有天气效果。

-3代还是基於任务的,但是每个任务都有开场动画和结束动画以便推动故事发展。

-有些任务没有BOSS,有些有好几个BOSS。

-一个新的神秘女性角色将加入,在游戏中扮演的角色还不明

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板凳  发表于: 2004-05-02 11:04

欢迎,欢迎!热烈欢迎!!!
希望恢复一代的风格。wdb10.gif
魔神王路西法
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地板  发表于: 2004-05-02 16:02

还是1代的手感才是王道。CAPCOM终于醒了。
空想科学
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草席  发表于: 2004-05-02 18:09

智慧,剧情,动作流畅才是真正的王道!希望洛克人系列也能回头是岸啊。