http://mamedev.org/0.136
-----
MAMETesters Bugs Fixed
----------------------
- 03603: [DIP/Input] karnov, karnovj: incorrect difficulty dipswitch 
         (Tafoid)
- 03604: [DIP/Input] oscar, oscaru, oscarj1, oscarj2: Incorrect 
         difficulty dipswitch (Tafoid)
- 03142: [DIP/Input] All drivers using PORT_CHANGED callbacks: Input 
         port callback functions are not triggered correctly during 
         INP playback. (mahlemiut)
- 03493: [Gameplay] spacedxo: The game reboots itself after title 
         screen (Fabio Priuli)
- 03608: [Multisession] scontra, scontraj: Tile/graphic corruption on 
         multiple launches of Super Contra (Fabio Priuli)
- 03611: [Crash/Freeze] 1943, 1943j, 1943kai: Crash when starting 
         1943 in Service Mode (Fabio Priuli)
- 03598: [Original Reference] plotting, flipull: YM2203 speed 
         adjustment (Tafoid)
- 03593: [Graphics] captaven & clones: Intro text scrolls from wrong 
         direction (Pierpaolo Prazzoli)
- 03596: [Crash/Freeze] All sets in konamigv.c, mitchell.c: Attempt to 
         register save state entry after state registration is closed 
         (Aaron Giles)
- 03597: [Original Reference] outrun, outrunra, outruno, outrundx, 
         outrunb: Incorrect vsync speed on Outrun (Tafoid)
Source Changes
--------------
hng64 improvements: [Andrew Gardner]
 - RoadsEdge & XRally polygons are now visible.
 - Improved geometry chunk type 0x2e.
 - Fleshed out the 'chunk type bits' a little. This will be verified 
    against type 0x24.
 - Xrally and roadedge hng64 screens no longer run at 10fps.
 - Fixed polygon lookup in driving games.
Changed behavior of -watchdog option to act like a real watchdog. It 
now specifies the number of seconds after the last video update that 
will cause auto-termination of MAME. Also modified it to output a 
message when the watchdog triggers the exit. [Aaron Giles]
Updated windows.txt to reflect this option and the debugger_font 
options which were never previously documented. [Aaron Giles]
EEPROM changes: [Aaron Giles]
 - Fixed auto EEPROM region to properly handle 16-bit data.
 - Changed EEPROM device to initialize EEPROM at NVRAM load time 
    rather than init time, giving DEVICE_INIT handlers a chance to 
    muck with the data first.
 - Removed _NODEFAULT_ forms of EEPROM driver macros. If you need to 
    add default data, follow the MDRV_EEPROM_ADD() with 
    MDRV_EEPROM_DATA().
 - Updated remaining drivers to the new EEPROM device code. Many of 
    them now require a default EEPROM to be loaded along with the 
    ROMs, rather than hard-coded data in the driver
 - Exposed an address space for EEPROM devices, meaning the memory
    is now visible in the debugger and can be accessed via expressions
 - Updated all systems that muck directly with EEPROM memory to
    use memory accessors instead on the EEPROM address space.
 - Removed old EEPROM implementation 
cb2001: added many new opcodes [robiza]
Split ADC1038, Konami 033906 and Konami 056230 emulation from 
gticlub.c and konppc.c. Also, converted them to be devices and updated 
PPC Konami games to use the new code. [Fabio Priuli]
Added a bunch of new protection handlers for Spark Man [Angelo Salese]
sub.c - Put in board XTAL and came up with some seeming better clock 
speed approximations until board readings can be done. [Tafoid]
mcr.c - Sets tron3 and tron4 don't appear to have a valid working 
cocktail mode video or controls (upright player2 works fine). Flagged 
as GAME_NO_COCKTAIL. [Tafoid]
subs.c - Added DIP LOCATIONS. [Tafoid]
Updated qdrmfgp.c to use Konami video devices. [Fabio Priuli]
Cleaned up a bunch of things in the gladiatr.c driver [Angelo Salese]
Removed sysconfig section from game_driver struct. Made 
compatible_with attribute available for MAME too (with NULL value set 
in GAMEL macro). [Miodrag Milanovic]
Added preliminary device version of Konami video ICs used in PowerPC 
games (001005, 001006, 001604 and 037122). [Fabio Priuli]
Converted all Taito custom I/O and video ICs to devices and updated 
all drivers to use them. [Fabio Priuli]
Simplified bloodbro gfx decoding and removed unnecessary DRIVER_INIT.
Marked two weststry sprite ROMs as BAD_DUMP [David Haywood]
Converted Namco IO chips 56xx, 58xx and 59xx to be devices and 
converted gaplus.c, mappy.c and toypop.c to use the new code.
[Fabio Priuli]
Allow any device memory (not just CPU's) to be accessed via debug 
expressions. Removed support in the expression engine for EEPROM-
specific accesses. [Aaron Giles]
Converted Fujitsu MB87078 Volume Controller to be a device and 
updated taito_b.c to use the new code (it's the only driver 
emulating this chip atm). [Fabio Priuli]
merit.c - Fixed what might be a copy/paste error in two sets 
(trvwz3h, trvwz3v) where two roms had the same filename in the same 
romset. [Tafoid]
Renamed tilemap -> tilemap_t, as the name 'tilemap' is too commonly
used for statics and structure members, and some compilers (esp. C++
compilers) don't allow that. [Aaron Giles]
Fix for INP recording ports that have changed notification. Also 
prevents new inputs from affecting recorded inputs during playback. 
[mahlemiut]
Updated srcclean to remove "invisible spaces" immediately preceding
tabs. [Atari Ace]
Cleaned up braces in the code so that they are properly balanced. 
[Atari Ace]
Optimized RDP implementation further with more flattened branches. 
[Harmony]
Converted a number of vector opcodes to the RSP DRC core. [Harmony]
Unrolled and optimized a number of vector opcodes in the interpreter 
RSP core. [Harmony]
Extended the devtempl.h file to support device address spaces.
[Aaron Giles]
cmmb.c - Identified and marked Service Mode DIP. [Tafoid]
Converted the NMK112 to be a device and updated drivers using it 
accordingly. [Fabio Priuli]
Added GAME_SUPPORTS_SAVE flag to psikyosh.c, since the conversion to 
eeprom devices fixed the remaining issues with save states.
[Fabio Priuli, Aaron Giles]
Changed Caveman Ninja driver to use Partial Updates for Raster Effects 
instead of buffering scanline data [David Haywood]
Changed Deco32 driver to use Partial Updates for Raster Effects 
instead of buffering scanline data (but left Dragon Gun using the 
buffering, because the video rendering code is far too slow with 224 
partial updates for now) [David Haywood]
Commented out some harmful and suspicious looking interrupt generation 
in NamcoND1 driver until it's being properly verified; fixes Game 
Options menu in NCV2 test mode.  [David Haywood]
adp.c improvements: [Angelo Salese]
 - Fixed some minor quirks
 - Improved Backgammon memory map
 - Implemented RAMDAC for Fun Land Deluxe
Fixed error in codegen for drol/dror opcodes in the x86 back-end.
[Aaron Giles]
Re-implemented misaligned memory handling in the RSP DRC as before.
[Aaron Giles]
Explicitly sign-extend 32-bit indexes for load/loads/store on 64-bit
machines to prevent overflow issues. Fixes DRC crash in mtetrisc.
[Aaron Giles]
Fixed a few DRC-ized vector load/store opcodes in the RSP core. 
[Harmony]
Hardware multiplication and division on the SNES takes 8 machine 
cycles to complete. [Wilbert Pol]
Fixed x86 HLT instruction handling [Phill Harvey-Smith]
Made LA Girls and clone of Play Girls. It's clearly a bootleg 
hardware clone. Title & background change, but the demo play and 
block arrangement are identical. Added info from the Guru's website 
about the reported manufacture company and year for LA Girls. Added a 
note about Tube-it having the copyright and manufacture info removed.
[Brian Troha]
Added additional information to the dipswitches and configurations 
sections in the -listxml output [Oliver Stoneberg]
Changed Green Beret sound chip to SN76489 and indicated that the 
bootleg has an undumped PAL and PROMs [Kevin Eshbach]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Final Fight (Japan, hack) [bonky0013, JacKc, Fabio Priuli]
New clones added
----------------
Spark Man (v 2.0, set 2) [Stefan Lindberg] (Not Working)
Cherry Master I (ver.1.01) (various bootleg? sets) [David Haywood]
Block (Game Corporation bootleg, set 3) [David Haywood]
Multi Fish (030124) [MetalliC]
Shaolin's Road (bootleg) [Kevin Eshbach]
New games marked as GAME_NOT_WORKING
------------------------------------
Cycle Mahbou [Angelo Salese, Chack'n, Team Japump, Dumping Union]
Race Drivin' Panorama [David Haywood]
Metal Maniax (prototype) [David Haywood]