| terrycat | 
2004-12-21 15:55 | 
 
 更新內容好長>.<
  Core changes:  - added almost all AR V3 cheat codes (PokemonHacker)  - added prefetch emulation  - added full CBA support (verified for every CBA code type)  - added emulation for DMA interaction with reading from invalid address  - fixed CPU init for 256Mbit roms  - fixed HuffUnComp bug regarding tree size (SF #984608)  - fixed RTC support for day of the week (fixed at Sunday before)  - fixed loading of ELF multiboot files (thanks J.W.)  - fixed bug on CBA code type 5  - fixed OBJWIN rendering bug when sprite wraps around (SF #1065447)  - fixed battery saving bug when save type equals to Flash or Sram  - fixed a compilation warning  - fixed BIOS ArcTan and ArcTan2 emulation (several bugs)  - fixed some instruction having incorrect cycles (caused SDL debugger to skip several instructions)  - fixed lq2x filter (was using hq2x code)  - fixed some bugs with IntrWait emulation  - fixed some timer bugs  - fixed memory timing when loading a save state (was using the timings before loading the state)  - fixed bug writing to IO register past 0x4000400 (no mirroring)  - initialize sram and flash memory to 0xff instead of 0x00  - clean flash/sram on load/reload  - ignore 8-bit writes to OBJ and OAM memory  - major AR V1/2/3 support by PokemonHacker  - simplified GBA emulation loop (easier to understand and maintain) 
  Windows:  - added dialog to edit game overrides  - added GPL link to Help menu  - fixed GB Disassemble crash when going to another address  - fixed a minor repaint bug when focus changed  - fixed problem displaying rom names that use & character  - fixed palette save name bug  - moved vsync code to where it should be  - moved common palette initialization and cleaned up rendering code to use it 
  SDL versions:  - SDL debugger improvements adapted from VBA-H:  - break on change  - conditional breakpoints (ARM and THUMB)  - dump load and save (memory)  - edit register (exception of R15)  - disassemble to file  - save and load state from debugger 
  Other:  - fixed some compilation issues (libpng, gtkmm)  | 
 
 
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