fujingdcn |
2005-06-13 11:29 |
JMD posted this over at DCEmu UK about a new version of his Amstrad CPC Emu for Dreamcast.
"There are no new features: this version is only a bug correction / code improvement.
What抯 new : - Correct the sound render pbm that made it sound so bad : should be better - Change the timing method : now the synchro isn抰 each frame but every xx frames : a longer frame won抰 slow down the emulator as before the emu back fullspeed for most of the games - Add a variable sound quality and auto frame skip : if the emu can抰 憇till in time? it down sound rendering quality and add frame skip to try keep a constant frame rate. Not really perfect because most game doesn抰 need this trick to be full speed and game with pbm (Robocop ? near more than the time gained with this trick ? Best than nothing :/. - Update the Z80 core with the latest PC-CPC core. - Add a lot of statistics - Lot of code improvement - Game now launch without the CPC file extension (ex : toto.bin will launch with run"toto )
Conclusion: ?should be better in this version: - the sound - the speed/timing ?Not perfect - all others bugs - the speed on cybernoid And Robocop still not perfect (but it抯 better)
Pbm on Camelot Warrior (no fx in game) and Prince of Persia (corrupted graphics ) are in PC-CPC too. I didn抰 try to correct them.
Thanks to doragasu for bug report and everybody on the few Dreamcast/CPC forums for all the nice comments.
Please continue to reports bug/pbm." |
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