txtg2002 |
2006-07-09 08:20 |
源代码整体文件的抓图如下:
其中一个文件中的源代码演示:
#ifndef __client_h__ #define __client_h__
#include <list>
#ifdef WIN32 #define STDCALL __stdcall #else #define STDCALL #endif
typedef struct { char *appName; char *gameList;
int (STDCALL *gameCallback)(char *game, int player, int numplayers);
void (STDCALL *chatReceivedCallback)(char *nick, char *text); void (STDCALL *clientDroppedCallback)(char *nick, int playernb);
void (STDCALL *moreInfosCallback)(char *gamename); } kailleraInfo;
struct kailleraGameInfo{ char name[64]; char client[64]; char owner[64]; char userInfo[16]; int id; int status; };
struct kailleraUserInfo{ char name[64]; int id; int ping; int connType; int status; };
struct kailleraServerInfo { char name[64]; char location[64]; char address[64]; char version[8]; char limit[8]; char games[8]; };
typedef std::list<kailleraGameInfo> GameInfoList; typedef std::list<kailleraUserInfo> UserInfoList; typedef std::list<kailleraServerInfo> ServerInfoList;
#define MSG_CODE(buff) ((unsigned char)buff[4]) #define MSG_SHORT(buff,pos) ((((int)((unsigned char)buff[pos+1])) << 8) + ((int)((unsigned char)buff[pos]))) #define MSG_INT(buff,pos) MSG_SHORT(buff,pos) #define MSG_SERIAL(buff) MSG_SHORT(buff, 0) #define MSG_LENGTH(buff) MSG_SHORT(buff, 2)
int CL_Init(); int CL_Shutdown(); int CL_Connect(const char *nickName, const char *address, int connType); int CL_Disconnect(); int CL_Send(int code, const char *data, int dataLen); int CL_SendV(int code, const char *fmt, ...); int CL_Recv(void *buff, int len, int timeout = -1, int ms = 0); int CL_QueueInput(void *buff, int len); int CL_HasMore(); int CL_Dispatch(const void *buff, int len); int CL_ChatSend(const char *text); int CL_InGameChatSend(const char *text); int CL_NewGame(const char *game); int CL_JoinGame(int gameId); int CL_LeaveGame(); int CL_Run(); int CL_QuitGame(); int CL_KeepAlive(); int CL_MessagePump(); int CL_GetSocketFD(); int CL_SetInfo(kailleraInfo *infos); int CL_ModifyPlayValues(void *values, int size); int CL_GetUserId(); const GameInfoList& CL_GetGameInfoList(); const UserInfoList& CL_GetUserInfoList();
int CL_ConnectStep0(const char *address); int CL_ConnectStep1(); int CL_ConnectStep2(const char *nickName, int connType); int CL_ConnectAck(); int CL_ConnectFinal(); int CL_GetConnSockFD();
int CL_QueryKaillera(ServerInfoList& svl); const char *CL_GetError();
#endif
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