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model3 2006-11-04 22:05

4th November 2006 - version 2.3a
- nds/help: nds-bitmaps can be wrapped (that unlike gba-bitmaps) (thanks remi)
- nds/video: emulates optional wrap-around (area overflow) for nds bitmap-modes
- nds/video: emulates read-only 2d-engine-b ports as read-only (thanks remi)
- nds/3d: texture transformation mode 1 supports negative m[8,9,12,13] values
- nds/3d/boxtest: fast onscreen pre_check on any of all 8 coordinates of box
- nds/3d/boxtest: fast offscreen pre_check on all 8 coordinates of whole-box
- nds/3d/boxtest: fast offscreen pre_check on all 4 coordinates of box-face
- video/speedup: faster bg drawing when special effects disabled (blend/bright)
- reg/home: moved all users to usa, avoids paypal-german-language-service (remi)
- reg/full: new parity and decrypt.jpg encryption by headless marching soldiers
- reg/full: discontinued free nds-updates for older (than 12 months) gba-users
- reg/full: registration tool auto-generates invoices for commercial users
- reg/home: new file-ext .key (some servers now declare .bin as potential virus)
- sync: forces machine_switch on retrace, forces to be 1st machine after retrace
- gui/f1_key: HELP_FORCEFILE instead HELP_CONTENTS (preserves current chapter)
- webpage: added donate buttons on gba,msx,cpc,nes,2k6,zx8,c64 freeware pages
- email: new email address - please do NOT put it online - due to spam problems
- nds/3d: bug-fixed GX "nop" command (to have 0 parameters, instead 1 parameter)
- emu/help: described + emulated gba/nds7 dummy cp14-icebreaker (prefetch data)
- nds/cpu: emulates cp15 ctrl bit15 (pre-v5 ldr/ldm/pop pc.bit0=thumb disabled)
- cpu: emulates/ignores misaligned r15 in LDM [Rb],r15 (with optional warning)
- nds/help: added some basic specs on DS Memory Timings (in DS Various chapter)
- nds/3d: bugfixed texture transform (imul_op=64bit, instead imul_eax,op=32bit)
- cpu: emulates empty rlist (load/store r15 on ARMv4, Rb=Rb+/-40h on ARMv4/v5)
- cpu: emulates writeback-base-included-in-rlist (for all stm/ldm/v4/v5/tmb/arm)
- cpu/help: added info on invalid rlist's for ARMv4/v5 THUMB/ARM LDM/STM opcodes
- cpu: bugfixed arm9 q(d)add/sub (xor 7fffffffh instead 7ffffffh, one more f)
- nds/sound: emulates sound output speaker routing and speaker stereo panning
- nds/sound: emulates sound-hold (freezes output until hold=0 or next re-start)
- nds/sound: optionally mono output, optionally disabled, on machine 1 only
- nds/sound: allows "dumb loops" when reading non-irq-timed sound status regs
- nds/sound/help: described hold flag (can't hold on restart, apparently bugged)
- nds/sound/help: described the two different ch(a)+ch(b) addition outputs
- nds/sound/help: described capture errors (both negative and overflow bugs)
- nds/sound: emulates minmax clipping, fully emulates all sound capture errors
- gba/sound: fixed small ch4 glitch (occured when only one stereo side was on)
- gba/sound: bugfix: recurses channel 3 wave ram bank number/bank size changes
- gba/sound: emulates minmax clipping, corrected channel-volume vs bias-volume
- gba/nds/sound/help: rev-engineered Max Output Levels (psg/pcmfifo/bias/clip)
- nds/sound: emulates capture (routing, adding, mixing, rounding, clipping, etc)
- nds/sound: emulates sound loop+length and high accuracy frequency timings
- nds/gba-slot/bugfix: memadr_sram (instead nnn=0Eh) (thanks Chow Kim Foong)
- nds/sound/help: corrected sample frequency, explained length/loop registers
- nds/sound: emulates channel volume, channel volume shift, master volume, bias
- nds/sound: emulates pcm8, pcm16, adpcm, psg wave/duty, psg noise formats
- nds/sound: emulates all write-only sound ports as such (reads as 00000000h)
- nds/sound/no$fmw/emu: initializes bias=200h (as done by original firmware)
- nds/sound: nds_sb_generate_sample invoked by NDS7 (not NDS9) as sound master
- nds/bugfix: fixed arm9 halfmul opcodes (accidently exchanged opcode lsbs/msbs)
- debug/disass: fixed smulxy opcode (showed up as "smmuxy" instead of "smulxy")
- nds/sound/help: described SOUNDCNT bits 8-11 (final audio output selection)


http://nocash.emubase.de/gba.htm

YZB 2006-11-04 22:18
太库了~
期待啊~

yksoft1 2006-11-05 01:18
不知道这东西应该怎么进入NDS模式。GBA模式下相当慢(尤其在Vista下),因为不用DirectDraw。

i9804511 2006-11-05 09:54
值得期待的模擬器, 期望這次的模擬效果能更好

lzsgodmax 2006-11-05 10:03
引用
引用第2楼yksoft12006-11-05 01:18发表的“”:
不知道这东西应该怎么进入NDS模式。GBA模式下相当慢(尤其在Vista下),因为不用DirectDraw。

需要nds的bios,然后还要用工具对rom进行加密

yksoft1 2006-11-05 19:06
苍月看不到人且全是爆音,SMB64完全是爆音而且3D画面是上下颠倒的。

lzsgodmax 2006-11-05 19:07
苍月可以看片头,爆音不是很严重而且基本流畅,倒是画面卡得不行了...严重不同步

hellob 2006-11-05 19:23
為什麼我找到
eNDryptS_v1[1].1
0613_-_children_of_mana_usa_nds-evlchiken
0614_-_magical_starsign_usa_nds-evlchiken
ndsbios
no$gba-w
全解壓到某file,再用eNDryptS,再用nogba.exe
但是魔法假日都玩不了
聖劍傳說則是按了save stage便玩不了
load stage用不到save stage的檔

我是不是欠了firmware.bin??
哪裡找到??

gfinger 2006-11-05 20:36
引用
引用第7楼hellob2006-11-05 19:23发表的“”:
為什麼我找到
eNDryptS_v1[1].1
0613_-_children_of_mana_usa_nds-evlchiken
0614_-_magical_starsign_usa_nds-evlchiken
ndsbios
.......


目前還不能存檔吧,不管mem還是state save都會出錯

不過這已經是我試過的各種NDS模擬器裏下屏模擬的最好的一個了:)

iyt1713 2006-11-06 00:26
几时才能出一个完美的NDS EMU啊?我想玩宠物小灵精钻石/真珠啊

xiao555 2006-11-06 12:39
引用
引用第9楼iyt17132006-11-06 00:26发表的“”:
几时才能出一个完美的NDS EMU啊?我想玩宠物小灵精钻石/真珠啊

等别人还不如自己动手,快去收集硬件资料然后写~~~

dolphin 2006-11-06 13:04
啥时候有调试功能再说。反正我有NDS,不着急!

iyt1713 2006-11-06 14:26
引用
引用第10楼Xiao5552006-11-06 12:39发表的“”:

等别人还不如自己动手,快去收集硬件资料然后写~~~

可惜这我不是很会,你能给我点教程,=我学学,之后给我自己动手吗?

xiao555 2006-11-06 18:30
只要你通晓硬件、C语言、C++、VC、VB等各种编程语言中等一种就可以。
而且如果只要知道这些就能写出来,那么只要有游戏机的硬件资料后就能马上出完美运行的了。
顺便祭奠一下中国模拟界的先驱:李可文先生

lzsgodmax 2006-11-07 17:13
引用
引用第11楼dolphin2006-11-06 13:04发表的“”:
啥时候有调试功能再说。反正我有NDS,不着急!

调试功能一直都有,只是要付钱而已

omega@megamanx7 2006-11-08 18:28
請問有沒有跳(去)畫格功能 frame skip


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