lzsgodmax |
2006-11-17 19:58 |
http://www.ouma.jp/ootake/
2006/11/17 0.81 released - The interrupt processing has been improved, and the speed was elaborately adjusted. As a result, it modeled on a real machine. (When "Asuka120%" was played, the problem that the message display fell into disorder occasionally was corrected. I think the operation timing of other software has approached a real machine, too.) - At the start of "Chase H.Q", the problem being displayed for drew extra was solved. - When the stage of "S.C.I" was cleared, the problem that an extra drawing is uncommonly displayed was solved. - In the demo scene of "PC Denjin", a part of drawing that was not correct was corrected. - In the "high score display scene" of "Puyo Puyo CD", the raster scroll became accurate. - When "Forgotten Worlds" is started, "Swap SEL&RUN" menu is made to be executed automatically. - When "Screen" menu sets "None Stretched", the bug with the game that did a wrong drawing was corrected. - "MoreEarly RasterTiming" menu was added to "CPU" menu. - Additionally, a detailed part has been improved and corrected |
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