| corgan | 
2007-07-04 20:31 | 
 
 
 
0.116u3 -------
 
  MAMETesters Bugs Fixed ----------------------
 
  Source Changes -------------- Simplified CPS3 decryption function. [Nicola Salmoria]
  Fixed potential double free in PNG code. [Nathan Woods]
  Fixed warnings generated by newer gcc compilers. [R. Belmont]
  General driver cleanups: [Zsolt Vasvari]  - changed some more global ‘Machine’ to local ‘machine’  - standardized on the function name ‘draw_sprites’  - removed some antiquated boilerplate comments
  Updated FM emulator to use mame_time instead of double. Removed old neogeo hack from FM code as it appears to no longer be necessary. [Zsolt Vasvari]
  Updated all sound cores to use mame_time instead of double. [Zsolt Vasvari]
  Populated several more Irem CPU opcodes for gussun. [robiza]
  Fixed CPS3 code to work on big-endian systems. [R. Belmont]
  Fixed code_to_token() to prevent potential buffer overflows. [Atari Ace]
  Fixed crashes in non-working drivers dynablsb and driveyes. [Atari Ace]
  Changed all CPU cores’ internal timers to the mame_timer* functions  as well as the remaining couple of core files that still used  timer_alloc(). After this, none of the emu/* files have any old style  timing code left. [Zsolt Vasvari]
  Various CPS3 updates as documented on Haze's blog. [David Haywood]
  Fixed type in BLENDER2_32 function in the n64 video code. [Christophe Jaillet]
  Created a new resistor network interface for computing palettes from color PROMs and component values on the PCB. Fixed several issues with the previous implementation. [couriersud]
  Donkey Kong driver update: [couriersud]  - added sprite ram bank switching from schematics  - combined memory maps  - first attempts on decoding m58815  - radarsc1 driver for radarscope trs01 hardware  - all drivers use VIDEO_RAW now  - fixed cocktail issues  - combined io and sound memory maps  - implemented background handling (disable prom /CS line) in all      dkong drivers
  Extended the flt_rc filter to support highpass filtering. Fixed the lowpass filter to actually do a lowpass filter. Hooked up the filter to King & Balloon and updated several other drivers to the new interface. [couriersud]
  Added support in the main makefile for profiling. Set PROFILE=1 to turn this on. [Christophe Jaillet]
  Updated djboy driver to almost fully playable state. [Phil Stroffolino]
  Temporarily reverted input code back to 0.116 baseline pending deeper analysis and upcoming core changes to simplify the OSD layer for input management. [Aaron Giles]
  Changed a number of stderr fprintf's in the Windows OSD code to mame_printf_error and mame_printf_warning calls, as appropriate. [Aaron Giles]
 
 
  New games added or promoted from NOT_WORKING status --------------------------------------------------- DaiDaiKakumei (Japan) [Hau, Team Japump!] CPS3 games: [David Haywood, Andreas Naive, ElSemi]   Street Fighter III: New Generation   Street Fighter III 2nd Impact: Giant Attack   Street Fighter III 3rd Strike: Fight for the Future   JoJo's Venture   JoJo's Bizarre Adventure: Heritage for the Future   Warzard
 
 
  New clones added ---------------- The Tin Star (set 2) [David Haywood] Car 2 (bootleg of Head On 2) [David Haywood] Radar Scope (TRS01) [couriersud] Crouching Tiger Hidden Dragon 2003 Super Plus alternate [JohnBoy] Pop Flamer (bootleg on Naughty Boy PCB) [David Haywood]
 
 
  New games marked as GAME_NOT_WORKING ------------------------------------ Missile Combat (Videotron bootleg) [David Haywood] Aladdin (bootleg of Japanese Megadrive version) [David Haywood]
  3b版的具体更新没有单独列出,而是总的116的更新,哪位大大帮忙看看这个和3a的区别是什么
  官方网站[url]http://mame32qa.classicgaming.gamespy.com/[/url] | 
 
 
 |