model3 |
2008-11-23 12:02 |
Update: Since the T10 / 1 looks like this:
2008-08-01: - Sources adapted to the common use in the draft Naomi
2008-08-11: - When compiling the module PVR, you can choose: * 16-bit (default) or 32-bit indexing * Combining objects degenerate geometry (default)
2008-09-29: - Migration to Unicode * Text library foundation is UTF-16 (according to internal. Windows format) * Parser configuration supports ANSI, UTF-16 and UTF-8 * Used the appeal system in Unicode - Partial implementation of the STL (for example, instead of vector libraries Report)
2008-10-08: - Migration from the MinGW on Microsoft Visual C + + (2008 Express) * Moving away from some of inlays asemblerowych * YUV converter uses macros MMX / SEZ - The increased use of STL - Corrected the errors found by the new compiler (including manager and texture rekompilator SH4)
2008-10-12: - Converts YUV-> RGB creates auxiliary facilities D3D only once - Single source code between versions of Dreamcast and Naomi - Revised data released by the VMU for MediaInfo * Wince game saves, but only if the card is formatted with the default image and color - Direct3D is no longer running in the PUREDEVICE, because there is no sense to a large number of changes in the state (many of which are duplicates)
2008-11-10: - Implementation of FEG in module AICA * DKDSF correctly plays music from Top Spin
2008-11-13: - Improved initialization register G1SYSM
2008-11-19: - Implementation of the Protocol ATAPI command A1 (according to data from the Dreamcast) - Rekompilator generate better code for FSCA - FPU module is essentially common to both versions rekompilatora, beyond references to memory |
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