| model3 | 
2008-11-23 12:02 | 
 
Update:  Since the T10 / 1 looks like this: 
  2008-08-01:  - Sources adapted to the common use in the draft Naomi 
  2008-08-11:  - When compiling the module PVR, you can choose:  * 16-bit (default) or 32-bit indexing  * Combining objects degenerate geometry (default) 
  2008-09-29:  - Migration to Unicode  * Text library foundation is UTF-16 (according to internal. Windows format)  * Parser configuration supports ANSI, UTF-16 and UTF-8  * Used the appeal system in Unicode  - Partial implementation of the STL (for example, instead of vector libraries Report) 
  2008-10-08:  - Migration from the MinGW on Microsoft Visual C + + (2008 Express)  * Moving away from some of inlays asemblerowych  * YUV converter uses macros MMX / SEZ  - The increased use of STL  - Corrected the errors found by the new compiler (including manager and texture rekompilator SH4) 
  2008-10-12:  - Converts YUV-> RGB creates auxiliary facilities D3D only once  - Single source code between versions of Dreamcast and Naomi  - Revised data released by the VMU for MediaInfo  * Wince game saves, but only if the card is formatted with the default image and color  - Direct3D is no longer running in the PUREDEVICE, because there is no sense to a large number of changes in the state (many of which are duplicates) 
  2008-11-10:  - Implementation of FEG in module AICA  * DKDSF correctly plays music from Top Spin 
  2008-11-13:  - Improved initialization register G1SYSM 
  2008-11-19:  - Implementation of the Protocol ATAPI command A1 (according to data from the Dreamcast)  - Rekompilator generate better code for FSCA  - FPU module is essentially common to both versions rekompilatora, beyond references to memory | 
 
 
 |