| lzsgodmax | 
2009-01-16 20:02 | 
 
 
 
 http://rainemu.swishparty.co.uk/
  * Closing the window of the emulator doesn't trigger a segfault anymore     (well the segfault was quiting too, but in windows this was producing a     ugly error message, so it's better now !)   * Fixed a stupid bug in the "next" console command   * The video options dialog shows only the options for yuv overlay when in     autodetect mode since overlays are the default, you must now choose     explicitely "force normal blits" to see the scalers/scanlines options.   * Double buffer is forced even when using yuv overlays in fullscreen mode in     windows. Normaly video synchronization should be handled by overlays but     since it's very messy to configure, it's probably better to force it here.     If your overlays correctly handle video sync, then you can disable double     buffer in the video options to trust your overlays.   * Fixed a tremendous bug in hq3x/32bpp and hq2x/32bpp, the left part of the     game bitmap was cut.   * Fixed a crash when switching to hq3x in the middle of a game   * Darwin (mac os x) becomes an "experimental" target. Neoraine can be built     for it, and raine can be built only if not too many drivers are compiled     in! This thing makes me nuts, its linker is completely crazy. Anyway there     is now a new tool for building light version of raine : scan_drivers.pl     in games, which allows to choose which game drivers you want to include.     Once you have chosen, it includes the required cpu emulators/sound     drivers. It might be usefull when building for small systems...
  | 
 
 
 |