| lzsgodmax | 
2009-04-11 15:59 | 
 
 
 
http://mamedev.com/
  0.130u3 -------
 
  MAMETesters Bugs Fixed ---------------------- - 01030: [Side-by-side] starjack: "Star Jacker" side-by-side test.           (Aaron Giles) - 00983: [Graphics] pitfall2: Once you lose your last life, any object           not in the background shows up on the high score and continue           screens. (Aaron Giles) - 00984: [Graphics] 4dwarrio: The game resolution changes in the 2nd           players turn in the cocktail mode. (Aaron Giles) - 00257: [Graphics] wbmlb, wbmljb: When the player sprite reaches the           right side of the playfield, some garbage gfx appear on the           left side. (Aaron Giles) - 00303: [Graphics] regulus: In cocktail mode when it is player 2's           turn graphics from the top of the screen flash at the bottom           of the screen (Aaron Giles) - 00256: [Graphics] seganinj: [possible] Sprites leaving on the left           side on the screen aren't clipped properly. (Aaron Giles) - 03098: [Color/Palette] all sets in mcatadv.c: Palette regression          (Christophe Jaillet, Fabio Priuli) - 03087: [Graphics] daireika: Graphic artifacts on attract mode.           (Angelo Salese) - 03093: [Graphics] mazinger: the boss of 4th level is black (robiza) - 03092: [Sound] spuzbobl: Some sound samples are being played           indefinitely (David Haywood) - 01163: [DIP/Input] popbounc: [possible] MAME doesn't support paddle           input. (Fabio Priuli) - 02187: [Documentation] All games of "Technos": Fix for manufacturer.           (Fabio Priuli) - 02558: [Graphics] Graphic priority is not fully understood.           (Angelo Salese) - 02557: [Graphics] All games in jalmah.c: There are square gaps           during gameplay. (Angelo Salese) - 00598: [DIP/Input] popbounc: Regardless of whether the "paddle" or           "joystick" option is activated in the dipswitch, the controls           are broken. (Fabio Priuli) - 00947: [Graphics] batsugun: At the level 4 boss there's a sprite           problem. (robiza) - 02562: [Interface] Ability to choose arbitrarily named crosshair           pictures (Derrick Renaud)
 
 
  Source Changes -------------- Crosshair update: [Derrick Renaud]  * Added Crosshair Options menu     - ability to individually enable/disable crosshairs     - ability for them to automatically disappear after a set amount         of time (this is now the default)     - ability to select crosshair graphic     - all settings are saved in the cfg file  * Removed F1 toggle for crosshairs  * Added new command option -crsshairpath     - store all selectable graphics here     - see config.txt for further info
  Merged memory maps, renamed sets in the following drivers: vendetta, videopkr, wrally, vball, unico, tsamuri, triplhnt, toypop, tnzs, topshoot, topspeed, tecmo, tecmo16, tecmosys, terracre, thoop2, tunderx, tiamc1, timelimt, taito_z. [Aaron Giles]
  Added direct mode JVS command, used by the i/o for the later Naomi  games [ElSemi, Angelo Salese]
  hyprduel fix [Hau]
  Force cpu resyncs main<->protection on pgm. [David Haywood]
  trackfld cleanups: [Aaron Giles]  - derived clocks where possible  - complete memory maps from the schematics  - hooked up proper sound command latching  - reimplemented 6802-based ADPCM samples for the bootlegs  - merged memory maps  - extended NVRAM to the full RAM range (according to schematics)  - created common include file and modified drivers to use it instead      of explicit externs
  Removed msb/lsb handlers from taitosnd. Updated all drivers to call the 8-bit versions directly from the address maps. [Aaron Giles]
  Did bulk replace of AM_READ/WRITE(SMH_NOP) -> AM_READ/WRITENOP. [Aaron Giles]
  Reverted recent TMS32025 timing change which busted Cool Pool sound. [Olivier Galibert]
  exctsccr update: [Uki]  - verified clock frequency (including 4KHz NMI)  - position 6A is not populated in JAPAN ver.  - sound tempo is wrong in all sets (with or without this change)  - clock for AY-3-8910 is 14.31818M/8 except for main melody
  taito_l input updates: [Fabio Priuli]  * added plgirls cheat dip-switch [found by Gatinho]  * added plgirls2 coin mode B
  Fixed crshrace coinage dips. [stephh, Fabio Priuli]
  Fixed mechattu coinage dips. [Fabio Priuli]
  Redumped GFX ROM of kakumei2. [Uki]
  Improved the Wave-DMA behaviour in Naomi, added PVR-DMA support.  [Angel Salese]
  Naomi video cleanups/reworking. [David Haywood]
  DIPSW update [kanikani]  - added DIP location to following drivers: djmain.c, fitfight.c,      gaiden.c, hornet.c, namcos1.c, namcos86.c, nwk-tr.c, skykid.c,      zr107.c  - enabled some DIPSW settings
  PGM update [XingXing]  - added video ram mirroring (fixes a glitch in kovsh)  - corrected some set names
  neogeo fixes: [Fabio Priuli]  * fixed popbounc controls bug (MT 598)  * removed use of sprintf  * added a note about service menu browsing when mahjong panel is ON
  Konami inputs improvements: [Fabio Priuli]  * Added source file konamipt.h to unify Konami inputs where possible      (e.g. most 80s-90s games were using basically the same coinage      settings and joystick inputs).   * While at it, verified all 0x00 coinage effects in drivers which now      use konamipt.h (fixing a few mistakes: hexion, mikie, crimfgtj...)   * Added finalizb service coin. Removed roadf coin4 & asterix coin3      (neither used by the games nor present in service mode).   * Fixed gberetb coin inputs (they were switched).   * Added port_condition to hcrash so that brake appears only when      present in the chosen cabinet.   * Cleaned up mystwarr.c & moo.c input handlers.  * Verified 0x00 coinage settings in remaining Konami drivers (and two      Banpresto ones using same coinage settings)
  Fixed the priority system in the jalmah.c driver [Uki, Angelo Salese]
  Simulate 'keyoff' in the SPU. The envelopes aren't actually emulated,  but the sound is silenced after a key-off (by placing the sound in a  'release' state)  This prevents audiable sound from looping forever. [David Haywood]
  Build the IDE features table only when there is a CHD available. [Curt Coder]
  Added device-based implementations of the eeprom and i2c deevices. [Samuele Zannoli]
  Added diplocations to finalizr.c, gradius3.c, pandoras.c, rollerg.c  and ultraman.c based on Guru's notes (thanks to AJG, who fwded them  to me). [Fabio Priuli]
  Dumped 1 BPROM of suchipi [Uki]
  Changed Z80 cycle table definitions to be per-device. Removed old set_info constants for the tables; they are now set up via the z80_set_cycle_tables function. [Aaron Giles]
  m90: reduced volume for all games, removed wrong graphics flag and  added no cocktail flag for risky challenge. [robiza]
  Reduced volume for bombrman, added wrong graphics flag for quizf1. [robiza]
  Removed old hardcoded keyboard handling for Atari 8bit systems and  used more reasonable key matrix scan. No regressions expected in MAME  (tested maxaflex.c games). [Fabio Priuli]
  Many Naomi tweaks and improvements, plus a number of new sets added but with no credit specified. [David Haywood]
  Corrected names for Champion Italian PK boards (thank f205v for  spotting this). [Mirko Buffoni]
  Sega System 1/2 rewrite: [Aaron Giles]  * accurate collision detection in all games  * correct full memory maps  * hooked up 8255 and Z80 PIO correctly  * unified many hacked variants into common hardware models  * proper mixing using the mixing PROM  * converted to tilemaps  * fixed shtngmst sprites  * correct Z80 timing  * proper sound interrupt signaling and feedback  * full description of video hardware  * proper input hookup in dakkochn  * cleaned up rendering code  * fixed cocktail mode in pretty much all games  * fixed stuck sprites in some games  * partial 8751 simulation for choplift  * proper global muting (attract sound off works in older games)  * yes, the Pitfall 2 title is missing; more work to be done
  Put tables used for RGB utilities in a single object file rather  than compiling them as statics in every object that uses them. [Vas Crabb]
  Added small workaround to get Thunder Hoop 2 past the "bad  coprocessor" screen, but the game still has issues. [Peter Ferrie]
  Fixed incorrect DIP location for dealer in epos.c. [Tafoid]
 
 
  New games added or promoted from NOT_WORKING status --------------------------------------------------- Unknown Poker [robiza, Angelo Salese]
 
 
  New clones added ---------------- Exciting Soccer (Japan) [Uki] Super Megatouch IV Tournament Edition    (9255-51-01 ROB, Standard version) [Brian Troha] Pit Fighter (rev 7) [Smitdogg] Chase H.Q. (US) [Smitdogg] Crush Roller (bootleg?) [Tafoid, f205v]
 
 
  New games marked as GAME_NOT_WORKING ------------------------------------ Key of Avalon 1.30 - Client [Alex's Rom Dumping Project] Key of Avalon 2.0 - Client [Alex's Rom Dumping Project] Sega Network Taisen Mahjong MJ 2 [Alex's Rom Dumping Project] Sega Network Taisen Mahjong MJ 3 (Rev D) [Alex's Rom Dumping Project] Triforce DIMM Updater [Alex's Rom Dumping Project] Virtua Fighter 4 Final Tuned (Rev D) [Alex's Rom Dumping Project] Virtua Fighter 4 Final Tuned (Rev A) [Alex's Rom Dumping Project] Initial D : Arcade Stage Ver. 3 (Japan) (Rev B) [Alex's Rom Dumping Project] Virtua Fighter 4 Evolution (Rev A) [Alex's Rom Dumping Project] Wangan Midnight Maximum Tune 2 (Japan?) [Alex's Rom Dumping Project]
 
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