| lzsgodmax | 
2009-07-20 18:09 | 
 
 
 
http://mamedev.org/
  0.133 -----
 
  MAMETesters Bugs Fixed ---------------------- - 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest           Mode (hap) - 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles) - 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK           (Aaron Giles) - 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing           (Aaron Giles) - 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but           they use different hashes (Angelo Salese)
 
  Source Changes -------------- Added GAME_IMPERFECT_SOUND flag to taitogn.c games since we don't  emulate the sound CPU. [Fabio Priuli]
  CDP1802: [Curt Coder]  - refactored the Q and DMA callbacks to use devcb  - fixed state code output and load mode
  Added FP registers to PPC debugger interface. Fixed bugs in the x64 back-end that prevented proper 3D rendering for Model 3 games. [Aaron Giles]
  ARM7 improvements: [R. Belmont]  - Added ARMv5+ CLZ instruction.  - Added ARMv5TE instructions: QADD, QDADD, QSUB, QDSUB, SMLAxy,     SMLALxy, SMULxy, SMULWy, and SMLAWy  - Fixed disassembly of CLZ
  Improved DIP switches in toypop. [kanikani]
  Audited and added GAME_SUPPORTS_SAVE flag to all games in the mappy.c  driver (superpac, pacnpal, grobda, phozon, mappy, todruaga, digdug2,  motos and clones of each) [MooglyGuy]
  Naomi update [Deunan Knute, R. Belmont]  - Implemented cartridge protection chip mechanism  - Added protection data for doa2 and doa2m  - Added real dumped cartridge X76F100 data for doa2/doa2m
  Several MESS-specific snes fixes for rendering. [Angelo Salese]
  Merit Multi-Poker improvements: [Roberto Fresca]  * Full Inputs.  * DIP Switches.  * Simulated spark-watchdog circuitery.  * Demuxed custom port.  * NVRAM support.  * CPU clock derived from #defined crystal.  * 8000-8007 Output ports.  * Coin related counters.  * Sound components and trigger found at 8000-8003, bit2.  * Full lamps support.  * PCBs layouts & technical notes. The 4 games are fully playable. Sound seems to be discrete, so the  circuitery need to be traced. Colors are still wrong.
  Added documentation regarding different Cobra Command versions. [Ruben Panossian]
  Fixed card reset in Taito g-net games. [Joerg Hartenberger]
  Fixed gun and crosshair positioning in TimeCrisis and Bubble Trouble. [hap]
  Decoded some ram based tiles in jclub2. [David Haywood]
  Fixed interrupts in the cischeat driver, fixing Scud Hammer and  Arm Champs II. [hap]
 
 
  New games added or promoted from NOT_WORKING status --------------------------------------------------- Multi-Poker [Roberto Fresca]
 
 
  New clones added ---------------- Super Free Kick (set 2) [Klaus Sommers]
 
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