Eiji |
2009-07-28 23:33 |
----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'ui' used 39.48 MB memory in DB alloc Setting initial state... DirectX reports 512 MB of video memory and 1295 MB of available texture memory. Using video memory size to cap used texture memory at 496 MB. Texture detail is set automatically. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Error during initialization: Unhandled exception caught
Com_TouchMemory: 0 msec. Using sum: 0
以上是出错信息。
我的情况是: 拆掉了独立声卡。使用板载声卡。主板是华硕的P5B。 安装了2008年11月份的DX9。 最新的显卡驱动。 操作系统是XP SP3。 我的声音与游戏控制器中没有Unimodem Half-Duplex Audio Device这个设备。所以没法禁用它。 声音硬件加速各个档都试过。都没有效果。 断网也试过。也没有效果。
请问是非重装系统不可么。我已经拿这个游戏没有办法了。 谢谢。 |
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