| lzsgodmax | 
2009-08-30 11:11 | 
 
 
 
http://mamedev.org/
  0.133u4 -------
 
  MAMETesters Bugs Fixed ---------------------- - 03405: [Misc.] trckydoc trckydoca: Default hiscore wrong           (Pierpaolo Prazzoli) - 03412: [Gameplay] goindol and clones: Unable to control and graphics           corrupted (Tafoid) - 03404: [Crash/Freeze] Some drivers using mc6845.c: Access Violation           (hap) - 01043: [DIP/Input] m79amb: There's considerable difficulty in aiming           in the game. (hap) - 01754: [Graphics] tm7k, tm, tm3k, tm4k, tm5k: Background Color/          Palette Incorrect (Luca Elia) - 02191: [Sound] wseries, basebal2, dblplay, strkzone: Speech quality           regression (couriersud) - 02608: [Color/Palette] machomou: Colors are wrong. (hap)
 
 
  Source Changes -------------- Intel 8085: [Curt Coder]  - refactored callbacks to use devcb  - added 8080A variant
  Added helper macros to devcb for input lines tied to GND/Vcc.  [Curt Coder]
  Added Dirt Dash wave ROM redumps [Guru]
  Battle Zone discrete sound & discrete sound additions: [couriersud]  - added discrete sound to battle zone  - engine frequency (resistor R11) can be changed with slider  - discrete sound may be disabled by setting BZONE_DISCRETE to 0 in      bzone.h
  Discrete sound improvements: [couriersud]  - DISCRETE_RCDISC3: added diode junction voltage; junction voltage      also indicates polarity  - DISCRETE_OPAMP_FILTER: added type      DISC_OP_AMP_FILTER_IS_LOW_PASS_1M; INP2 takes role of v_ref in      this type  - DISCRETE_OPAMP: fixed a bug (possible divide by 0)  - DISCRETE_LFSR: fixed bug preventing output of shift reg to sub      node 1
  SNES improvements: [Angelo Salese] - Fixed half colour blending behaviour
  Added infrastructure to compile universal standalone disassembler: [Aaron Giles]  - added unidasm to the tools build  - split the disassemblers out of libcpu and into new libdasm  - ensured the disassembly entry points for all disassemblers are     in the source file for the disassembler (sometimes new generic     versions were created)
  Improvements to Noraut Poker driver... [Roberto Fresca]  * Switched to pre-defined Xtal clock.  * Changed the way how graphics are banked/accessed.  * Fixed the graphics offset and number of tiles per bank.  * Added new set: Noraut Red Hot Joker Poker.  * Added new set: Noraut Poker (NTX10A).  * Added new set: Noraut Joker Poker (V3.010a).  * Fixed the tile size/decode for the first GFX bank.  * Added proper norautrh inputs, including the readout button.  * Added partial DIP switches to norautrh.  * Added an extra DIP switch to Noraut Red Hot Joker Poker.  * Also added DIP locations to the whole bank.  * Added a default NVRAM for Noraut Joker Poker  * Executed a trojan on 2 noraut systems to confirm the way 16x32      tiles are decoded.  * Fixed the x-offset for 32x32 tiles lines.  * Fixed the screen aspect and visible area.  * Confirmed correct colors. No bipolar PROM involved.  * Added Noraut Joker Poker hardware and PCB layouts.  * Documented the discrete audio circuitry. Added a full diagram.  * Fixed the coin counters.  * Documented all the output ports.  * Added a scheme with descriptions for every existent port.  * Added full lamps support to naroutp, naroutjp, naroutrh and naroutpn.  * Created lamps layouts for 11 and 12-lamps scheme.  * Rerouted some inputs to mantain the inputs layout.  * Renamed some inputs to match the text with the real cab buttons.  * Removed the imperfect colors flag from the existent sets.  * Added 2 different control panel layouts to the source.  * Updated technical notes.
  Fixed redundancy in clock speed assignments in some drivers by  cleaning all divided by 1 (/1) instances. [Tafoid]
  Argonaut SuperFX core improvements: [Anonymous]  - Hooked up Branch instructions   - Fixed numerous SuperFX core bugs.  - Improved disassembler to more gracefully handle ALT* opcode effects.  - Corrected instruction behaviors: STOP, SUB, SBC, SUBI, CMP  - Added LSR and ROL opcodes  - Updated instructions to use the safer superfx_gpr_write: LOOP,      PLOT, INC, DEC  - Added missing register writeback to LMS  - Corrected carry flag behavior in ROL opcode  - Corrected BRA target address calculation (maybe still wrong)  - Corrected LOOP target address calculation  - Made sure that FROM sets cpustate->sreg_idx  - Disabled RAM/ROM clocking, going with instant transfer for now  - Understood and re-enabled pipelined instruction architecture, Star      Fox runs farther  - Fixed a ridiculous typo in ROL instruction  - Fixed overflow flag calculation on ADDI / ADCI  - Fixed lack of register reset after ADD / ADC / ADDI / ADCI
  tmaster.c update [Luca Elia] - implemented carts banking and multiple EEPROMs - added "pen replacement" blit mode - fixed palette size
  Discrete work [couriersud]   - change the way custom modules are handled  - updated drivers mario and dkong accordingly  - minor change to stream input handling  - no more linear lists for nodes. All node processing switched to      linked lists.  - module step and reset now only get a node pointer passed  - Added discrete_info * pointer to node  - Only nodes with a step routine actually get processed.  - Fixed a bug: discrete logs did not work since some time  - preliminary parallel task constants; depending on results these may      vanish again.  - Overall slight performance increase. dkong 940% to 960%, galaxian      740% to 790%
  Fix NULL timers crash in the mc6845. [hap]
  Fixed IM2 interrupt cycles in the Z80 core. [eke]
  kaneko16 updates:  - Decoded all protection data for B.Rap Boys      [David Haywood, Tomasz Slanina]  - Cleaned up decryption function for B.Rap Boys external Rom      [David Haywood]  - Improved video emulation for B.Rap Boys [David Haywood]  - Marked several GFX roms as bad on B.Rap Boys [David Haywood]  - Improved protection simulation logic w/regards to writeback      addresses, allowing B.Rap Boys to boot [Tomasz Slanina]  - Redumped GFX Roms [Guru]  - Added hitbox simulation based on suprnova / game requirements      [Tomasz Slanina]  - Converted MCU writes to use write_byte [David Haywood]  - Added kludge to reset MCU data write address to prevent game from      running out of ram and crashing [David Haywood]  - Added DSWs [David Haywood]  - Added eeprom support to the B Rap Boys protection simulation      [David Haywood]  - Change to priorities to fix some visibility problems.      [David Haywood]
  Added correct U2 sound ROM to the mk3 sets [MK3Fan - Mike]
  Discrete sound parallel tasks support: [couriersud]  - Introduced DISCRETE_TASK_START, DISCRETE_TASK_END  - DISCRETE_TASK_START: Start a new task. A task is a set of nodes      which only depend on input nodes and nodes in the set  - DISCRETE_TASK_END(task_output_node): Marks the end of the task.      task_output_node is the node whose output over time should be      preserved. This node can be accessed by nodes in the main thread.  - Illustrated the concept in the dkong discrete emulation. This also      has been enhanced to buffer DAC output.   - Discrete tasks now support multiple task output nodes
  Further discrete changes: [couriersud]  - DISCRETE_OUTPUT now is a stepping node.  - DISCRETE_STREAM_INPUT now advances input pointer in step.  - More linked_list usage.
  Pit Boss driver updates: [Brian Troha]  - Corrected rom names for the Megastar & Supertouch 30  - Added missing rom to Supertouch 30 and verified old bad_dumps  - Added documentation about the Megastar sets  - Made pbst30b a clone of pbst30 and added program versions to the      name, IE: Pit Boss Supertouch 30 (9234-10-01)
  Fixed B-Rap Boys sound banking [Phil Bennett]
  Sigma Poker: Fixed duplicated definition of Hold 2 button. Added the  missing Hold 3 button. [Roberto Fresca]
  Continued discrete sound system "list-ification": [couriersud]  - No more constraints on number of input and output nodes  - input nodes now make use of a context
  Removed osd_is_bad_read_ptr function. [Aaron Giles]
 
 
  New games added or promoted from NOT_WORKING status --------------------------------------------------- Noraut Red Hot Joker Poker [Roberto Fresca, Alan Griffin] Galaxy Games StarPak 2 [Luca Elia, Siftware] Great Football    [Kevin Eshbach, Charles MacDonald, Smitdogg, Dumping Union] Pit Boss Megastar (9244-00-01) [Mariusz Wojcieszek]  B.Rap Boys / B.Rap Boys Special     [David Haywood, Tomasz Slanina, Luca Elia] Billiard [Alexander Stakhanov, CaH4e3, Black1972]
 
 
  New clones added ---------------- Kollon (V2.04JC)  [Joerg Hartenberger, Frank Berlt] Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack)    [MK3Fan - Mike] Pit Boss Megastar (9244-00-01) [Brian Troha, Dumping Union]
 
 
  New games marked as GAME_NOT_WORKING ------------------------------------ Noraut Poker (NTX10A) [Roberto Fresca, Alan Griffin] Noraut Joker Poker (V3.010a) [Roberto Fresca, Alan Griffin]
 
  B.Rap Boys是个不错的动作游戏 | 
 
 
 |