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lzsgodmax 2010-05-27 17:20

http://mamedev.org/

0.138u1
-------


MAMETesters Bugs Fixed
----------------------
- 00948: [Graphics] batsugun: The ending and credits text is in gibberish
         language. (David Haywood)
- 03832: [Sound] monymony, jackrabt: Missing speech (couriersud)
- 00946: [Graphics] batsugun, batsuguna, batsugunsp: Some graphics garbage
         at level one start and first boss. (David Haywood)
- 03445: [Crash/Freeze] znpwfv: Segmentation Fault (Angelo Salese)
- 02642: [Crash/Freeze] myfairld: [possible] Black screen in Virtual
         Mahjong 2 MFL (Angelo Salese)
- 01009: [Crash/Freeze] grdforce: Test mode doesn't work. (Angelo Salese)
- 03710: [Crash/Freeze] sokyugrt: Game crash after player select
         (Angelo Salese)
- 02567: [Color/Palette] All Sets in zaccaria.c: Minor color issues (hap)
- 00799: [Graphics] monymony: Sprite priority is incorrect when the player
         is pulled underwater. (hap)
- 03474: [Sound] wilytowr: Background music is very low. (hap)
- 03853: [Graphics] ssriders and clones: Sprites stuck error. (hap)
- 03817: [Graphics] popflame + clones: Color regression (Angelo Salese)
- 03816: [Crash/Freeze] popflame: The game resets after the third round.
         (Angelo Salese)
- 03852: [Gameplay] 20pacgal, 20pacgala: Severe slowdown after initials
         are entered. (couriersud)
- 03476: [Crash/Freeze] quartet, quarteta, dumpmtmt: Games do not start.
         (Alex Jackson)



Source Changes
--------------
Remove all references to the nonexistent "premov" instruction from the
NEC-V core.  [Alex Jackson]

Corrected stack walk by using UNICODE_POSTFIX.  Fixed some incorrect
function declarations in winmain.c.  [Oliver Stoneberg]

cps2: Made ssf2t a parent set [Alex Jackson]

New driver: sigmab98.c [Luca Elia]

astrocorp.c: Added PCB layout for Astro M1.1 & M1.2 PCBs [Brian Troha]

Documented an energy bar debug switch in aladbl, disabled by default
[Angelo Salese]

Fixed crashes when you fall into pitfalls in aladbl [Angelo Salese]

Improved Z180 timer and HALT processing. This fixes MT03852.
[Couriersud]

Konami devices: Fixed sprite Z code rejection regression [hap]

Basic hook-ups of the Nintendo Super System BIOS [Angelo Salese]

namcos2: Optimized pixmap rotation, improving performance of Assault
and other games that use it [Bryan Ischo]

tecmo.c: Included Rygar PCB documentation [Guru]

Documented and worked around a long standing level 3 protection fault
in Pop Flamer [Angelo Salese]

Rewritten palette initialization in Naughty Boy HW by using the RESNET
[Angelo Salese]

Rewrote Z180 cycle accounting to create a basis for more exact
internal I/O and timer operations as well as implementing interrupt
priorities. Removed unused BIG_SWITCH code as well. [Couriersud]

MPU4 Updates [James Wallace]:
* Added trackball support
* Fixed quiz game controls
* Restructured AWP games' characteriser handling

Added photo y2k2 decryption table [iq132]

Improved Z180 interrupt and timer handling. Added some missing save
state entries and fixed HALT. [Couriersud]

Rewrote rom/ram banking. 20pacgal now supports save state.
[Couriersud]

Added DIP LOCATIONS to Pengo, Jr. Pac-Man and clones.  [Tafoid]

zaccaria.c: Improved sprite drawing, added DIP locations [hap]

Ported Super Famicom Box from MESS to MAME [Angelo Salese]

Modified the naomi clipping a bit to avoid so many black lines
at the bottom [David Haywood]

New Super 3D Golf Simulation - Waialae No Kiseki / Super Mahjong 2
(Super Famicom Box) [Angelo Salese]

Removed Groove on Fight boot hack, not anymore needed [Angelo Salese]

Added x/y boundary checking to ST-V bitmaps [Angelo Salese]

atarigx2.c: More rom name corrections as verified against a Moto
Frenzy Mini Deluxe PCB. Added ROM for the "Clarn" game link sub PCB.
[Charles MacDonald, P. Sealy, Smitdogg, The Dumping Union]

Added lfsr-driven starfield to 20pacgal. The general principle is
understood now but star set selection and the star drawing condition
are guesses. [Couriersud]

Moved global and static variables in driver galaga into a machine
class. Renamed some variables, e.g. galaga_videoram and bosco_videoram
to just videoram. [Couriersud]

Added new DECO Cassette bios set and updated rom names/locations/types
to be more accurate. [Lord Nightmare, The Dumping Union]

micro3d.c : Added some PLD dumps to botssa [Phil Bennett, Smitdogg]

Removed unneeded danchih title screen hack [Angelo Salese]

Reverified TMS5200 clock and measured Vsync clocks from Zaccaria
hardware [Corrado Tomaselli]

Added debug_global_input_code_pressed_once() function to input.c
[Angelo Salese]

Added a readyq callback to the TMS5220 interface. This is needed to
solve MT #3832. In zaccaria games, the intq and readyq are connected
to pia 6821 lines ca2 and cb1 which are edge driven. Just reading
readyq would miss to detect a state change if between reads readyq
went 0-1-0. Updated zaccaria.c and looping.c. Fixes MT #3832.
[Couriersud]

Reworked rendering in toaplan2 to render tilemaps / sprites in a
single pass, should be more accurate to hardware. Note, this further
breaks the mixing in Batsugun and Dogyuun because the previous hacks
can no longer work with the new rendering code. These games have been
demoted to NOT_WORKING status until a better solution is found; they
never worked properly anyway due to the extent of the video hacks
needed to support them [David Haywood]

documentation: Cleaned up company names [hap]

Added NSC800 CPU emulation to the Z80 core [Sandro Ronco]

Updated Legendary Wings with actual PCB speed readings.
[Corrado Tomaselli]

Update decocass comments/bios names with more info from D.Widel's
page. [Lord Nightmare, David Widel]

toaplan2: fixed sprite-sprite priorities in batsugun and dogyuun
[robiza]

Added bare-bones work around for the Network board in Super GT 24h and
Over Rev, they now enters into attract mode [Angelo Salese]

Revision 9295 by rbelmont
SDL: fix compilation for GTK+ 2.20 and later [R. Belmont, Wingman]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
GeGeGe no Kitarou Youkai Slot
  [A. Hoekman, ranger_lennier, Smitdogg, The Dumping Union, Luca Elia]
Video Carnival / Super Royal Card [f205v, Angelo Salese]
Mouse Attack [Phil Bennett, Smitdogg]
Super Game III [Mariusz Wojcieszek, Guru]



New clones added
----------------
Golden Tee 2K (v1.00) (alt protection) [Guru, Brian Troha]
1943 (Euro) [Stefan Lindberg]
Fantasy Zone (NEC 0317-5000 encrypted Z80)
  [Cools, Andrew Welburn, The Dumping Union]
X-Men Vs. Street Fighter (Asia 960910) [ANY, The Dumping Union]
X Multiply (Japan, M81) [hap, porchy]
The Crystal Maze (2 sets) [James Wallace]
The Crystsl Maze Team Challenge (2 sets) [James Wallace]
The New Crystal Maze Featuring Ocean Zone (2 sets) [James Wallace]
Road Riot's Revenge (prototype, set 3) [Siftware]
Indoor Soccer (set 2) [Siftware]
Ms. Pacman Champion Edition / Zola-Puc Gal
  [Andrew Welburn, The Dumping Union]
Heavyweight Champ (Japan, FD1094) [Team Japump, Dumping Union]
Super Draw Poker (bootleg) [f205v]
Ms. Pac-Man/Galaga - 20 Year Reunion (2 sets)
  [Brian Troha, The Dumping Union]



New games marked as GAME_NOT_WORKING
------------------------------------
Win Win Bingo (2 sets) [f205v, Filippo Tarderia]
Zoo [Brian Troha, The Dumping Union]
X Five Jokers [f205v]
Magic Number (Italian Gambling Game) [f205v]
Magic Class [f205v]
Abacus [f205v]
Euro Class [f205v]
Book Theatre [f205v]
Super Famicom Box BIOS [Angelo Salese]

兰平009 2010-05-27 21:11
数这个模拟器更新的最快

加西009 2010-05-27 21:32
中国MAME还没跟上

superninja25 2010-05-27 21:41
MAME 能正常模拟 CPS3了么?呵呵···· 鸟语无助····

lzsgodmax 2010-05-28 11:29
引用
引用第3楼superninja25于2010-05-27 21:41发表的  :
MAME 能正常模拟 CPS3了么?呵呵···· 鸟语无助····

可以模拟很多年

superninja25 2010-05-28 17:57
3D 的 某些 基板 可以正常模拟了么?呵呵····   比如 出击飞龙2 ······

lzsgodmax 2010-05-28 22:29
可以模拟很多年


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