游戏主机介绍页面完成度70%, 【 模拟器疑难解答区 , Emulator FAQ 】" />
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楼主  发表于: 2004-08-09 04:47

游戏主机介绍页面完成度70%

http://www.chinaemu.cn/history/

这期的UCG好多古老机种的图片比较不错,全部扫下来并整理资料做了这个介绍页

目的不用说了,帮大家认识模拟器联盟各种大家认为是稀奇古怪的机型.....

老机型现在基本完成,还有以下主机资料未添加

Sega Dreamcast
Sony PlayStation 2
Nuon
Xbox
GameCube
PlayStation
Apple Pippin
Playdia
PlayStation
Nintendo 64
Sega CD
Neo-Geo CD
Philips CD-i
Atari 5200
Astrocade

还有手掌机

不少老机种介绍是英文地,实在是没时间翻译了,感兴趣的就自己看一下吧~:)


还缺少的机种,欢迎大家跟贴帮忙找资料,主机图片,图片要清晰,大小合适,并且最好能在同一张图片同时有卡带和主机周边的样子。

主机介绍,最好是中文的,较详细。主机硬件细节,要详细。

帮忙找的,非联盟成员有论坛币送 wdb10.gif
此人已死。。。
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沙发  发表于: 2004-08-09 09:05

GAMECUBE

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NGC小档案
尺寸(长宽高): 16.1× 15× 10cm
中央处理器: IBM制 128位处理器 Gekko, 405MHz
影像处理: NEC制 Flipper芯片,最高每秒处理一千四百万个多边形
音效:杜比数字 5.1声道
光盘读取格式: Panosonic制 DVD系统
光盘片规格: 8cm, 1.5GB
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板凳  发表于: 2004-08-09 09:13

XBOX

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XBOX Profile
主机部分
Intel Pentium III 733MHz Processor
233MHz XGPH (Microsoft nVidia共同开发)
Direct X base AP1
64MB DDR (Double Data Rate) Ram
RAM速度: 6.4GB/秒
最高解像: 1920X1080
5倍速 DVD机
10GB硬盘机
8MB Memory Card
对应宽频系统
对应 DHTV
DVD播放(需另购专用遥控器)
324mm(W)X96.5mm(H)X265mm(D)
重量 3.86kg

音响部分
支持 MIDI DL S2
支持 Sound MAX SPX
支持 AC-3译码游戏音响
硬件 3D audio channels(同时最多 64条 3D channel)硬件音源特效同 EQ
256audio channels

手掣部分
USB连接
8方位控制器( D-pad)
左/右 Analog Sticks
左/右 Trigger掣( L/R掣)
6个 Analog受压控钮
Memory Cards插座/周边插座
9.5 呎长接线
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地板  发表于: 2004-08-09 09:17

Gamegear

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GameGear是经典的老牌掌上游戏机,比任天堂的Gameboy推出略晚,但他是第一款8位彩色掌上游戏机,画面质量比GB要好许多。GameGear带有全彩(同显32色)高解析度的3.2英寸背光液晶显示屏!因此即使在夜里也能玩。但是它的缺点也很明显,耗电量大需6节电池,这样也只能连续玩2个多小时,而且份量和块头也比GB大好多。不过尽管如此,GameGear上还是推出了不少不错的世嘉经典游戏。
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草席  发表于: 2004-08-09 09:17

WSC

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CPU:16BIT,3.072MHZ
内存:系统内存与显存共用 VRAM\WRAM 512KB
尺寸:74.3×128×24.3(MM)
重量:95克
屏幕: 反射型FSTN液晶屏,2.8寸, 解析度224×144 RGB;
显示:4096色中同显241色或57色
电源:5号电池1节约20小时,专用充电电池;
音效;数字音源4专声道,立体声耳机双声道
卡带:42×67×6MM
重量:12克
通信:9600bps/38.4kps,可接PS2;
容量:最大512MB
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5楼  发表于: 2004-08-09 09:18

WS

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CPU:16BIT(主频3.072MHz)
内存:系统内存与显存共用 VRAM\WRAM 128KB
液晶屏尺寸:39×55mm
液晶屏解析度:224×144DOT 黑白FSTN反射型LCD
重量;93克
尺寸:74.3×121×17.5mm
音源:压电发声装置,附耳机双声道
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6楼  发表于: 2004-08-09 09:19

GBC

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CPU:DMG互换8bit处理器,内藏128K VRAM
内存:256K SRAM
显示屏:高反TFT彩色液晶屏, 分辨率:160×144,黑白、彩色对应,最大发色数32768,同屏显示56色;
使用电池:3号干电池两颗,连续使用时间约20小时,拥有外部电池输入端子..
尺寸:长133.5×宽78×高27.4mm
重量:约138g(含电池约188g)
通信端子:有线通信电缆用6针接点、红外线通信机能
声音:耳机接续端子
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7楼  发表于: 2004-08-09 10:58

PlayStation2

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CPU:系统时钟:300MHz,CPU 快取指令 16Kbyte / 资料 8Kbyte & 16Kbyte(SP),辅助处理器 FPU (浮点数乘加算器 x 1、浮点数减算器 x 1),中央处理器 128bit RISC “Emotion Engine”,向量处理器 VU0 & VU1 (浮点数乘加算器 x 9、浮点数减算器 x 1),浮点性能:6.2 GFLOPS,3D CG 几何运算能力:每秒6600万个多边形,图象压缩解码器:MPEG2
  图形处理:绘图芯片:“Graphics Synthesizer”,绘图芯片时钟频率:150MHz,DRAM 总线带宽:每秒48 GB,DRAM 总线频宽:2560 bits(读1024/写1024/材质512),显示像素结构:RGB/Alpha/Z Buffer (24/8/32),最大多边形填充率:每秒7500万个(静止时画面)
  特殊效果:透视校正纹理贴图,点、双线性、三线性和自动调节贴图过滤,Gouraud shading,Z-buffer,光源着色处理,真彩色,硬件加速,雾化,凹凸贴图和纹理压缩,光影处理,超细取样
  记忆体:系统内存: 32 MB Direct Rambus,内存总线带宽:每秒3.2 GB,显示内存:4M VRAM
  声音部分:同时发声数:ADPCM:48ch(SPU2)加上软件定义音源数,声音采样频率:44.1 KHz 或 48 KHz (可选),音效记忆体 2MB
  输入:I/O处理器,PlayStation CPU+,时钟频率:33.8 MHz 或 36.8MHz(可选)
  存储媒体:DVD-ROM (兼容CD-ROM),4.8 Gb数据存储,24倍速CD-ROM,4倍速DVD-ROM
  接口和扩充装置:两个标准Playstation控制器端口,两个标准Playstatio n记忆卡插槽,一条AV 多芯电缆输出线(S-Video,RGB),两个USB 接口,一个光学数字输出,一个Type III PCMCIA slot接口卡,一个iLink 接口(IEEE1394/FireWire)
此人已死。。。
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8楼  发表于: 2004-08-09 11:10

DreamCast

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CPU: 日立SH-4 128 BIT RISC CPU(200 MHz) (运算速度: 360MIPS)
浮点运算能力: 14G FLOPS(比PENTIUM II还要强四倍)
图形晶片: NEC Power VR2 (300万 PLOYGUN/S)
声音系统: YAMAHA XG3D SOUND CHIP (64路ADPCM/PCM音源环回立体声)
内存: 16MB主RAM,8MB显存,2MB声音用内存
GD-ROM: 12X
发色数:16777216色
MODEM:33.6 KPS (外置)
OS(操作系统): Microsoft WINDOWS CE 2.0(WINDOWS CE 是掌上电脑的专用操作系统,这个WINDOWS CE是DREAMCAST专用的,因为可以上INTERNET,所以也会有浏览器,听说是一个改良版的IE4)
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9楼  发表于: 2004-08-09 11:12

Playstation

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CPU: R-3000A 32BIT RISC CPU (33.8688 MHz 运算速度: 30MIPS)
内存: 28Mbit (主RAM16Mbit,VRAM 8BIT,声音RAM 4Mbit),扩充记忆卡
显视: 解象度: 256 X 244 (最大640 X 480)
最大发色数: 1677万色
特显机能: 放大缩小,回旋,变形,多重卷轴,象皮泥效果等,最多一屏同显4000个活动个色, 每秒处理36万多边形
声音: PCM音源24路,信号采样频率44.1KHz,和CD音乐相同
周边设备: 扩展记忆卡,鼠标,电影卡,远程通信端子,各种手制等
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10楼  发表于: 2004-08-09 11:13

Nintendo64

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CPU: R-4300 64BIT CPU (93.75MHz 运算速度: 112MIPS)
内存: 共4MB
显示: 每秒10万多边形以上,同显209万色.
音源: ADPCM 64路

N64是第一部64位的游戏机,但是它的推出并未打开64BIT机的热潮,大家好象对这部主机没什么反应,它推出后仍是32BIT机们在唱主角,现在已基本向128BIT机过渡,64BIT的时代好象什么感觉似的,32BIT机一下跳到128BIT机的时代...N64真是可怜呀,不过它在美国的销售还是不错的(在欧美最近还超过了SS)
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11楼  发表于: 2004-08-09 11:14

Sega CD

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CPU: 68000
RAM: 6mbits
Cpu Clock: 12 MHz
CD Speed: 1x
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12楼  发表于: 2004-08-09 11:15

NeoGeo CD

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-Processors: Motorolla 68000 (12Mhz, 16-bit), Z80 (Zilog-80a 4Mhz, 8-bit)
-Resolution: 320x224
-Color Palette: 65,536
-Maximum colors on-screen: 4,096
-Maximum sprites on-screen: 380
-Minimum sprite size: 1x2
-Maximum sprite size: 16x512
-Maximum amount of game planes: 3
-Sound Channels: 4-FM synthesis, 7-Digital Internal, 3-PSG, 1 noise channel
-RAM: Internal RAM: 64kb, Video RAM: 68kb, Z80 RAM: 2kb
-Memory Card: 8kb or *68-pin JEIDA ver.3 spec memory
*Any 68-pin memory that fits the JEIDA ver.3 spec will work
-1x CD-ROM drive
-RAM: *DRAM: 56Mbits,*Internal RAM: 64kb,*Video RAM: 512kb
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13楼  发表于: 2004-08-09 11:36

Nuon

VM Labs was the inventor of the NUON multimedia processor. NUON was used in many major brand DVD players and set-top boxes.

After VM Labs' Chapter 11 filing in early 2002, Genesis Microchip bought the intellectual property of VM Labs and is now the legal owner of the NUON technology. In July 2002 Genesis decided to cancel all NUON activities started by VM Labs and laid off all former VM Labs employees.

I like to use this site to keep the memory of the NUON technology alive and devote it to the great engineering team that created NUON.

实在难找,只找到些进度图。。。

Alpha Chip (June 1996)

First version of the NUON chip with very limited funtionality

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Oz (April 1997)

The beta chip was the first fully working version.

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Aries (1999)

Second generation of the NUON chip

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Aries 2 (2000)

New version of Aries with some bug fixes on a smaller board

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Aries 3 (2001)

Faster version of Aries and currently last version of NUON. Here in a debug configuration with DVD drive, display and debug card

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14楼  发表于: 2004-08-09 14:57

NeoGeo Pocket Color

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1.採用了16位元的CPU以及8層灰階的LCD
為加強遊戲多元化的內容以及考慮到未來的發展,所以採用了16位元的CPU (*1)以及8層灰階的LCD(*2)。這比起以往的攜帶型遊樂器會有更豐富 的角色表現。
*1.CPU (Central Processing Unit : 中央演算處理裝置)電腦工作的主要裝置。
*2.LCD (Liquid Crystal Display : 液晶表示裝置)利用液晶的性質來顯示。

2.可以和SEGA ENTERPRISES公司的家庭用電視遊樂器「Dreamcast」連接
使用專用的連接裝置(另外發售)就可以和SEGA ENTERPRISES公司的家庭用電視遊 樂器「Dreamcast」進行連接。
SNK以後將會利用這個攜帶型遊樂器與家庭用電視遊樂器的網路功能, 來提供新的遊戲方式。
〔例1〕格鬥遊戲。每一個使用者都可以將在NeoGeoPOCKET上養成的角色放入 「Dreamcast」上來對戰。
〔例2〕角色扮演遊戲。在「Dreamcast」遊戲裡的解迷重要道具會隱 藏在「NeoGeoPOCKET」的軟體裡。
3.內藏記憶體備份機能
內藏了記憶備份用的鎳\電池,可以用來存放角色扮演等遊戲的資料。

4.搭載了世界時計、日曆、以及占星的功能
除了遊戲的功能以外,還搭載了世界時鐘、日曆、以及占星的功能。 可以當作是攜帶型的情報機器來使用。
另外,利用了計時的功能,所以可以做出養成的遊戲。
並且已計劃要增加各種的周邊設備,如無線通信設備。
主機本體規格
製品名稱: NeoGeoPOCKET
基本性能:
CPU:16位元
螢幕:2.6型液晶螢幕,160×152 dot,8層灰階
系統軟體:世界時計,日曆,占星功能,記憶體備分機能(內藏鎳\電池)
使用電源:四號電池兩個
連續動作時間:約20小時(使用鹼性電池時)
體 積:122×74×24(長×寬 ×厚)
重 量:約130g(含電池約160g)
出 色 數:7色
外部端子:
通信 有線通信CABLE用的5PIN連接頭
     聲音 INPHONE端子          
電源 AC電源端子
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15楼  发表于: 2004-08-09 15:02

Apple Rippin

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The 1996 crop of home computers should deliver the most interesting harvest in years. Of course, there will be the usual upgrades of faster and more powerful PCs. But I also see evidence of a contrary trend to specialized, much less expensive machines.


Prototype of Apple Computer's Pippin

One of the most intriguing is Apple Computer's Pippin, which should sell for less than $1,000. Although Pippin has many of the attributes of a computer, the company calls it a multimedia device because it lacks such essentials as a floppy drive and hard disk.

Apple designed Pippin for people who want to play back CDs and surf the Net, but don't need heavy-duty computing capabilities. At the heart of the unit lies a 66 megahertz PowerPC 603 processor, so it should be no slouch in performance.

Pippin boots off a quad-speed CD-ROM that handles standard audio CD, CD Plus and the Photo CD format, in addition to Pippin software. Sound quality is important so there will be stereo 16-bit CD quality audio inputs and outputs.

The device uses a cut-down version of the Macintosh operating system. All Pippin CD-ROM titles can be played on a standard Macintosh.

In some ways, Pippin seems like an updated version of the Commodore 64, the most popular home computer in the early 80's. For example, to keep it more affordable you can plug your TV set into Pippin. The device comes with both NTSC and S-Video outputs. Or you can plug in a standard VGA video monitor.

Pippin comes with 6 megabytes of combined system and video RAM and another 4 megabytes of ROM, enough for cruising the Net. You'll be able to buy memory expansion cards in up to 8 megabyte increments.

If Pippin seems rather bare-bones by today's standards, you'll be able to upgrade it using what Apple calls "PCI-like" expansion. Add-ons including a floppy drive, hard disk and graphics accelerator will be available in the future.

However, if you think you'll need all these features at the outset, you'd be better off buying a regular Macintosh. Based on what I've learned, buying these options piecemeal for Pippin will cost much more than buying them built-in to a Mac.

There's not a whole lot of profit manufacturing a computer that retails for under $1,000. Furthermore, Apple's latest financial statements, dripping with red ink, show that it's not the most efficient computer maker around.

Pippin will likely be a computer that Apple designs but does not sell. Apple has already licensed Pippin technology to Bandai Co. Ltd., the Japanese entertainment company behind the Mighty Morphin' Power Rangers. Bandai will market and distribute the machine worldwide, while it will be manufactured by consumer electronics giant Mitsubishi.

Bandai will launch Pippin in Japan this spring and expects to make it available in North America later this year. Pippin could make computing more affordable to many budget-wise consumers.


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Compaq Presario Scanner
Compaq Computer plans to introduce a couple of interesting features in new Presario home computers due late next month. Some models will include a recordable CD-ROM drive. There's also an interesting keyboard with a built-in scanner.

The black and white scanner will accept pages up to 8.5 inches wide and scans at a resolution of 400 DPI (dots per inch). You slip in the page at the back of the keyboard and the scanner automatically feeds it through. The keyboard will include both graphics and OCR (optical character recognition) software. There's even an adjustable latch that lets you scan business cards.


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More powerful IBM Aptivas
IBM Canada has already started selling some of its 1996 Aptiva home PCs. New models feature faster Pentium processors operating at 150 and 166 megahertz and a 6x CD-ROM.

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16楼  发表于: 2004-08-09 15:05

Playdia

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正式名称 Playdia
発売日 1994年9月?日
定価 24800円
主要素子 画像・音声デコード専用 1chip LSI
コントロール用 8bit CPU
電源・消費電力 本体 専用ACアダプタ(付属) DC9V、850mA
約8W
専用赤外線コントローラ 単4乾電池(R03)x2本
電池寿命 連続キー押しで約24時間
使用温度 5~35℃
本体寸法 横210x縦260x高78mm
*カバーを開けたときの高さ 205mm
本体重量 約1100g
CD 専用フォーマットCD-ROM 5.25/3.5inch
音楽CD(CD-DA)5.25/3.5inch再生可
色 フルカラー
秒コマ数 5~10枚
音声モード Bモードステレオ1チャンネル
Cモードステレオ2チャンネル
映像出力 NTSC
音声出力 ステレオ
付属品 専用ACアダプタ、AVコード
Q.I.S規格専用CD-ROM 5.25/3.5inch専用フォーマットCD-ROM
許容容量 540MB
再生可能時間 約60分
Q.I.S:Quick Interactive System
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17楼  发表于: 2004-08-09 15:11

Philips CD-i

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The CD-I was released around 1991 starting with model 210 for $199.99. Subsequent models, upgrades, controllers, and video expansion packs were later released. There were lots of edutainment titles released and a few Nintendo licensed franchises made an appearence on the CD-I; Hotel Mario, Zelda: Wand of Gamelon, Link: Faces of Evil, and Zelda's Adventure. Note: Zelda's Adventure is really the only one worth playing, so I've heard. I can attest that the other two really aren't worth it, unless you have to have everything Zelda.. Besides games, the CD-I was able to play the Video CD's (VCD) and a number of movies were released for play on the CD-I including Wayne's World, Beverly Hills Cop, and 4 Weddings and a Funeral.

From what I understand, the CD-I started as a joint venture between Nintendo and Sony for a CD Drive add-on for the Super Nintendo. Nintendo got cold feet about the venture and forced Sony out. Sony had taken what they learned on the project and started designing the Playstation. Nintendo stayed and snagged Philips into the project. After it was costing Nintendo too much money and interest in the project subsided, they left the project in the hands of Philips to do what they wanted with it. For these reasons, you find Nintendo mascots in their own games for the CD-I.

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Back of the CDI:
1. Power Output
2. I/O
3. Remote In (orange) Video Out (yellow)
4. S-Video Out
5. Channel Selection
6. In from Antenna
7. Out to TV
8. Audio Out

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Sample Philips CD-I controller.

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18楼  发表于: 2004-08-09 15:16

Atari 5200( 4 PORT )

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Pam, Video System X, and finally, as it was released in 1982 the Atari Super System 5200. It retailed for $249.99 USD and came with the Super Breakout cartridge, two controllers, a power cord and RF switch. There were two models made: the 4 port and 2 port and depending on which you had determined the RF switch and AC adapter you received. This particular model was the 4 port and the RF combo is shown below. The 4 port model was released first and then 2 port second. The joysticks that came with the system were analog (although not self centering) with a 12 button numeric pad that would accept overlays. The only problem with the controllers is that they were easily broken and expensive to replace, even today. The 5200 could store the controllers in a storage compartment on the back top side of the system. By winding the controller cords around the joystick and turning them upside down, they fit perfectly in their compartment. The excess cable that came from the unit could be wrapped and stored in the base of the system. There were about 125 games released specifically for the 5200 and also an adapter to play the 2600 games on the 5200 which otherwise would have been incompatible due to their size. The 4 channel sound came from the same chipsets that Atari used for their line of computers and the 5200 also had 1.78 MHz 6502C processor, ANTIC graphics co processor with 256 color palette and a screen of 16 colors max. The system was 8 bit (although basically a 16K computer). The wedge shape that the system was made into was actually the design for the VCS Wireless 2700 prototype. The superior system only lasted to about 1984.

The other games that were available at the 5200's release were: Pac Man, Centipede, Space Invaders, Degender, Missile Command, and Galaxian.

In Latin America, the 5200 was marketed as the Arcade Unit and in hotel rooms as the 5200 Spectravision Hotel Unit.

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With the amber cover removed, you can see where the controllers were stored on the unit when not in use.

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The bottom of the unit shows where the signal out plug was stored when not in use.

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Sample Parker Brothers 5200 Game Cartridge.

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The RF switch/AC adapter combo. The RF switch plugs into the system and the AC adapter then plugged into the RF switch. (4 port model) Part no. A203

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19楼  发表于: 2004-08-12 01:04

汗,能不能顺带翻译一下,这些谁看得懂啊
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