http://mamedev.org/0.132u4
-------
MAMETesters Bugs Fixed
----------------------
- 03277: [DIP/Input] batrid & clones: If you select freeplay, hit 
         score, music & sound dips are inverted vs MAME tab 
         (Fabio Priuli)
- 03292: [Crash/Freeze] battles, gallag, gatsbee: [debug] assert: 
         src/mame/machine/namco06.c:240: state->device[2] != NULL || 
         config->chip2 == NULL (Fabio Priuli)
- 03019: [Core] Sets with added Shifters: Running with the Shifter 
         changes orientation in vertical games (Mr. Do)
Source Changes
--------------
Fixed sound in Seibu Cup Soccer bootleg [Angelo Salese]
Removed a kludge from Sengoku Mahjong sound comms [Angelo Salese]
K053936 cleanup and some improvements for Racin' Force [David Haywood]
Marked siseikat prg rom as bad dump. [Angelo Salese]
Added very basic SCC68070 implementation, currently is just a basic 
m68k with 32-bits of address lines. The plan is to add the on-chip 
peripherals on the magicard.c driver then, when I get some 
consistency, hardwire it to the cpu core. [Angelo Salese]
Better fix for Amiga AGA ddf_stop_pixel, to avoid breaking Amiga 1200 
startup screen. [Mariusz Wojcieszek]
Fixed Cubo CD32 framerate to 50 [Mariusz Wojcieszek]
Confirmed Last Duel sets and changed to use genuine GFX ROMs 
[Team Japump]
Marked vf3tb CROM0 ROMs as BAD_DUMP (they should be 4MB). Updated game 
status notes. [Phil Bennett]
Allow skeetsht to put some gfxs. [Angelo Salese]
SCC68070: hooked up basic registers in the memory map. [Angelo Salese]
Update to the lastduel.c driver:
 * Better rom load / decode for Last Duel sets [David Haywood]
 * Readme / PCB layout [Guru]
 * Corrected rom labels and added PCB locations to Mad Gear / LED 
    Storm sets [Brian Troha]
model3: masked CROM bank, fixes missing gfx in several games.
[R. Belmont]
Adds DIP port locations to Last Duel & Mad Gear sets. [Brian Troha]
Added redumped vf3tb ROMs [Guru]
Tokimeki Mahjong Paradise driver improvements:
 - split tmmjprd / tmpdoki from rabbit.c as it uses the graphic chip 
    in a very different way, and having them together was making it 
    more difficult to make progress on [David Haywood]
 - changed them to use custom rendering code instead of tilemaps, as 
    they can address tile data at a sub-tile level, this fixes the 
    girls in the intro [David Haywood]
 - added inputs [Angelo Salese]
 - added some notes about a hang, and possible reason [David Haywood]
 - marked the graphic roms of tmpdoki as BAD as it appears to be 
    using tiles which are not present in the tmmjprd roms for the 
    title screen [David Haywood]
ARM (26-bit): TST/TEQ should only update flags. This eliminates the 
need for patches in poizone/ertictac, all deco32 games still run 
(including hvysmsh), and it better matches the documentation.
[R. Belmont]
Updated the Led Storm Rally 2011 set with the new roms as per the 
Guru's info. Marked this game as GAME_IPERFECT_GRAPHICS due to the 
bad sprite ect. [Brian Troha]
Corrected p911uc compact flash dump by Guru. [Angelo Salese]
Added fade in/fade out effects for tmmjprd [Angelo Salese]
Document the Pacman on Tecmo World Cup '90 hardware. Lists the roms 
plus CRC32 / SHA1 in the comment section to prevent it from turning 
up as a newly "found" game and to show users MAME is aware of it 
existence. [Brian Troha]
Add gun I/O board to Teraburst and hook up 68k/PPC comms. Not sure how 
the guns are read yet but this fixes the CALL ATTENDENT immediate
death and the game runs fine now. [R. Belmont]
Changes to support address maps for arbitrary devices: [Aaron Giles]
- Moved address_map array from cpu_config to device_config. Added MDRV
  macros in the device for specifying address maps. Changed the memory
  system to fetch the maps from the new location.
- Moved the address-space related get_info constants to devintrf 
  (including endianness). Removed space array from the CPU class 
  header. Made the memory system much more device-neutral. Various 
  other cleanups along the way.
- Expanded address maps from 3 to 4. Moved ADDRESS_SPACE_PROGRAM/DATA/
  IO constants to cpuintrf, as those names are really only applicable 
  to CPUs. Added new ADDRESS_MAP_0/1/2/3 constants to identify address 
  maps more generically.
- Updated memory system to be more general about address map handling.
  Added the concept of default address maps (in addition to the 
  already existing internal memory maps). The difference between 
  internal and default memory maps is that internal memory maps always 
  override everything (including user-specified maps), but default 
  memory maps simply provide a default that can be overridden.
- Converted the okim6295 sound driver to use address maps for access.
  By default, it defines a ROM address map that overlays its full
  region. As a result, the validity checks require all okim6295 
  regions to be at least 256k, unless you provide your own address 
  map. Updated all regions to meet this requirement.
- Updated the atarijsa code to use a custom address space for its
  okim6295 accesses (which are banked on the first half and static on
  the second half), as an example of configuring a device with a
  custom address space.
- For now, attempts to use okim6295_set_bank_base() will still work,
  though banking for the okim chips should be moved to custom address
  maps in the drivers eventually. The first time 
  okim6295_set_bank_base() is called, it will install a banked memory 
  handler over the region and use memory_set_bankptr() to change the 
  base on subsequent bank switches.
- Moved address map validity checks to be run for each device instead of
  just each CPU.
Removed PREDECODE_GFX compile flag, as the on-the-fly decoding seems
to be working reliably. Deprecated the ROMREGION_DISPOSE flag, as 98% 
of the use of it no longer is applicable with on-the-fly decoding, 
and the remaining cases are difficult to identify among the others.
[Aaron Giles]
Documentation updates: [Kevin Eshbach]
 * For Super Basketball adds the rom locations for those that were 
    missing before and adds the jumper settings
 * Documents the SEGA cpu part number for Future Spy and Super Zaxxon
safarir: fixed colors and filenames, and added samples [Hau]
Update Deniam driver YM3812 clocks to match recording. 
[Lord Nightmare]
Added comment about galaga.c bootlegs using 06XX emulation.
[Fabio Priuli]
Fixed Aqua Jet sample ROM loading [skeleton081983]
Fixed a HD6309 core bug/typo in the divq_im opcode. [Romain Tisserand]
Improved Jockey Club 2 driver organization: [David Haywood]
 - added different machine drivers for the different sets.
 - added an st0016 to the 'older hardware' machine driver, that's 
    what the 'z80' rom on it is for (see st0016.c)  the newer 
    hardware and bootleg don't use it.
 - still waiting for proper gfx dumps
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Private [Uki, Yasuhiro Ogawa]
Tokimeki Mahjong Paradise - Dear My Love [David Haywood, Angelo Salese] 
Tokimeki Mahjong Paradise - Doki Doki Hen [David Haywood, Angelo Salese]
Woodpecker (set 2) [Guru]
Teraburst (1998/07/17 ver UEL) [Guru, Mark Frisbee]
(Greyhound) Trivia (Questions Series 11) [Brian Troha, Dumping Union]
New clones added
----------------
Millennium Nuovo 4000 (Version 1.3) [Tomasz Slanina]
Millennium Nuovo 4000 (Version 1.6) [Tomasz Slanina]
The Next Space (Japan, licensed to PIC) [Team Japump]
Peter Pan [David Haywood]
Knights of the Round (World 911127, bootleg) [David Haywood]
Tehkan World Cup (set 3, bootleg) [David Haywood]
International Toote II (World?) [David Haywood]
SportTime Table Hockey (Arcadia, set 2) [Siftware]
World Darts (Arcadia, set 2) [Siftware]
Ninja Mission (Arcadia, set 2) [Siftware]
Sidewinder (Arcadia, set 2) [Siftware]
New games marked as GAME_NOT_WORKING
------------------------------------
Pirati [Tomasz Slanina]
Johnny Nero Action Hero [R. Belmont, The Dumping Union]
Poly-Net Warriors [Uki]
Sunset Riders (bootleg of Megadrive version) 
  [Gatinho, Smitdogg, Dumping Union, David Haywood]
The House of the Dead III [GDX-0001] [MAME Italia]
Jockey Club II (2 sets) [David Haywood]
Quake Arcade Tournament [Siftware]
Turret Tower [Siftware]
haze终于还是想通了,这版搞了2个麻将