主题 : 新版N64模拟器测试
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楼主  发表于: 2009-10-03 00:44

新版N64模拟器测试

新出1个的N64模拟,wii64 team 09-30-2009出的。具体的效果我个人觉得还是只能等待,其流畅度有待改善,某些地方已经很流畅了。 xU;Q ~(  
我使用的星际火狐和时之笛汉化版做测试,大家可以看到,某些场景效果还是很好的,FPS达到了60,所以我个人觉得这个模拟器还有可能做到更好,声音的效果就不怎么好了,有待改进。 x3=SMN|a  

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It’s out! Source is also available at google code! IUwMIHq&sW  
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We’ve put a lot of hard work into this, and we hope you guys will have as much fun playing as we have developing it. If you’re feeling generous, we’re always accepting donations to keep this site running and to purchase any hardware we need for testing. You can donate here. b[my5O l  
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A few notes about this release... @l&>C#K\  
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Wii64 users (Wii build): Kfs|KIQ>=  
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The emulator can be controlled with any combination of GC controllers, Classic Controllers, and Wiimotes with Nunchuks (sorry, Wiimotes must have nunchuks). See the included readme for details on the controls. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme). @<=<?T> 1  
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Cube64 users (Gamecube build): .Za)S5U  
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Due to memory limitations, there is no expansion pak support, it uses TLB cache, 2xSaI and FB Textures may break things and of course ROMs will run slower. cy( WD#^  
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Fellow Developers: m 3"|$0C~  
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We don’t want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called “Wii64″ or “Cube64″ nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we’re just releasing a snapshot of the source used to build Beta 1, but we’re planning on updating the public repository with each commit we’ve made to our private repository so that everyone can see the progression of the code. This process will begin soon. Yi#U~ h  
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Support: s)V<dm;T  
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Finally, there is a support forum located on TehSkeen, so if you are having trouble with Beta 1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there. DBZ^n9  
Changelog Beta 1: P(~vqo>!  
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    * Dynamic Recompiler rL<a^/b/=  
    * Expansion Pak Support (Wii only) bjB 4  
    * New menu system :eW`El  
    * Classic Controller support MI|anM  
    * Wiimote & nunchuck support S2"H E`  
    * Settings saving nQ^ c{Bm:  
    * Auto load/save option for saves yq\p%z$:  
    * rsp_hle RSP Plugin Port rI;tMNs  
    * rsp_hle-ppc RSP Plugin 9\a;75a  
    * glN64 features & bugfixes "tg?V  
    * 2xSaI  >Ef{e6  
    * glN64 frame buffer textures (e.g. Zelda sub screen) .a]9rQQ&_  
    * glN64 CPU Frame buffer (for homebrew demos) L [=JHW  
    * libDI Wii DVD ROM loading support VgcLG ]tE[  
    * Full TLB on Wii l5CFm8%  
    * Many many bug fixes x10u?@  
    * MEM2 ROM Cache for Wii improved (512MBiT ROM support) "DU1k6XC  
    * Memory LUTs compacted K_ [B@( Xl  
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Compatibility listing: Here cP`[/5R  
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And to other scene sites, don't remove the section where it says about support, you know? Here, kthx.
[ 此帖被luotion在2009-10-03 01:10重新编辑 ]
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沙发  发表于: 2009-10-20 14:25

想起了当初电脑上PJ64这个模拟器不完美的时候。